J.J. Young on Thu, 28 Jul 2005 23:47:20 -0500 (CDT) |
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Re: [eia] bids |
Welcome, Jayson ! My name's J.J. Young; I'm a high-school physics teacher from Columbus, Ohio. Things to consider when bidding: 1.) Whatever you bid will be added to the base number of victory points needed to win playing your major power. For those without access to the EIA data charts, those base numbers are Britain: 370, France: 400, Russia: 335, Austria: 330 Prussia: 320, Spain: 325, Turkey: 315 2.) In an 1805-1815 campaign game, there will be 44 economic phases; that is, 44 opportunities to collect victory points. 3.) The number of victory points collected by a major power doing average on the Political Status Display is 7 VPs per economic phase. Some major powers find it easy to maintain a higher level than this; with other powers it is more difficult. 4.) If a player collects enough VPs to reach his adjusted goal before the end of 1815, the game ends early. But when this happens, or when time runs out, each player can add their major power's home nation manpower and conquered manpower to the VPs they have collected, to see if that player "makes the cut" and is a game winner. That's my two cents. Happy bidding ! -JJY ----- Original Message ----- From: "Joel Uckelman" <uckelman@xxxxxxxxx> To: <eia@xxxxxxxxx> Sent: Thursday, July 28, 2005 10:33 PM Subject: [eia] bids > 1. I just sent out the escrow for bids. If you're playing, you should > receive a message from escrow@xxxxxxxxx, asking for your bids. To place > your bids, reply to that message. If you reply, but then change your mind > before all replies are in you can reply again to overwrite your previous > reply. > > 2. Please everyone read 14.2 before bidding. You must bid a unique positive > integer for each power. The powers are assigned in the order listed in the > escrow. E.g. whoever has the high bid for Britain will get Britain, > regardless of whether that person also bid 800 points for France and a > billion points for Turkey. Ties are broken by highest roll. > > 3. You are bidding in Victory Points. Whatever you bid is added to the > total you must achieve to win the game. You can find some previous bids > here: > > http://lists.ellipsis.cx/archives/eia/eia-200403/msg00291.html > > and here: > > http://lists.ellipsis.cx/archives/eia/eia-200403/msg00306.html > > As to the appropriateness of those bids, we've commented on that in the > list archives a bit in the past two weeks. Searching the net will likely > dig up some more bids from other people. > > 3. All of the important information about the starting setup of the powers > is in 14.7, so you can see what you're getting. The VP targets are on the > player aid card. It just occurred to me that Jayson at least doesn't have a > copy of section 14, since that section is not in the online rules. I'd be > happy to mail anyone who needs that a copy of it. > > 5. Lots of the stuff we're using can be found on Kyle's web site: > http://home.att.net/~menexenus/ > > -- > J. > > > _______________________________________________ > eia mailing list > eia@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/eia > > _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia