Kyle H on Sat, 23 Jul 2005 07:38:50 -0500 (CDT) |
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Re: [eia] general thoughts |
> 3.) Here's a proposal of what to do if a player leaves: > Give the player of the worst-off (furthest behind their victory point goals) > country the option of jumping ship and taking over the player-less country. > Then run the worst-off country as a UMP. We hate the UMP rules, but a) those > rules will have the least impact on the game applied to the worst-off country, > and b) since we hate the UMP rules so much, this will light a fire under our > asses to find a new player. > But this was the point of my previous email: what incentive does any new player have to join a game in the middle with no chance to win? What we need to do is find an *incentive* for someone new to join a game when their prospects would otherwise be awful. Since a person wins or loses the game via victory points, the only mechanism that we have to make a game playable for a new player is to give them sufficient victory points to make it worth their while to play. I think Jim's suggestion does that, and I have not yet heard enough about Joel's possible objection to be swayed by it. kdh _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia