James Helle on 6 Jan 2004 03:26:33 -0000 |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
RE: [eia] new PSD |
I realize that I'm presently the one holding up the game and I apologize. I will get my economic phase sent out tomorrow. As to stepping up the pace of the game the best scenario is for each of us to be more diligent in checking (and responding to!) our emails. This alone would probably double our current pace. I personally attempt to check mine every evening. Also, cutting down on mistakes (note to self: do this!) would make things move much quicker. We do a lot of backtracking. I realize that others, like myself, are still learning the game and mistakes are going to happen. I have committed to double checking my orders while waiting on others to send their's in. Ok, I'm gettin' off the soapbox now. :) -----Original Message----- From: eia-bounces@xxxxxxxxx [mailto:eia-bounces@xxxxxxxxx]On Behalf Of Kyle H Sent: Monday, January 05, 2004 6:27 AM To: eia@xxxxxxxxx Subject: [eia] new PSD Here's the PSD after the 11th economic phase. Since there are 44 economic phases in the entire game, this is the endpoint of the first quarter of the game. This seems like a good moment to take stock of where we all stand. In terms of the percentage of victory points needed to win the game (or end it early), the current leader is Turkey with 27%. Here is a list of the current leaders in terms of percentage of victory points needed. Turkey 27.2% Prussia 26.2% Spain 26.0% Russia 22.4% GB 22.1% Austria 19.94% France 19.90% Three countries (Turkey, Prussia, and Spain) are all on pace to end the game early. As it turns out, these are also the only three countries on pace to win the game. (Russia is very close, though.) And yes, France is dead last. <takes a bow> It's not easy to lose playing France, but so far I'm doing a bang-up job! :-) BTW, since we started this game in June of 2002 and we are done with one quarter of the game at the beginning of 2004, a reasonable estimate of our ending date would seem to be June of 2008 (i.e., a 6 year game). Personally, I would prefer to move faster. If anyone has any ideas about how we could accomplish this, please feel free to offer them. kdh _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia