J.J. Young on 30 Apr 2003 03:25:00 -0000 |
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Re: [eia] a try for a simple solution to 12.4 |
Personally, I don't have much of a problem with "teleporting" garrisons out of fomerly enemy territory. After all, garrisons don't need to be fed, anyway. I think the spirit of 12.4 is preserved, having to plan and exert effort to get your corps out of f.e.t. I like Everett's suggestion of having the "honors of war" of garrisons just take them to the nearest city in friendly territory, rather than just to the nearest friendly-controlled city (which might still be in f.e.t.). I hadn't realized how Turkey's special situation with Feudal corps could screw him over in these situations. I think Everett's suggestion (which amounts to using repatriation for garrisons, but not for corps), would be a simple way to address Joel's concern. -JJY ----- Original Message ----- From: "Joel Uckelman" <uckelman@xxxxxxxxx> To: <eia@xxxxxxxxx> Sent: Tuesday, April 29, 2003 11:07 PM Subject: Re: [eia] a try for a simple solution to 12.4 > Thus spake "J.J. Young": > > > > Why ? I guess I'm just being dense. If garrisons either leave or end up > > with one of their own corps, then the odds of successfully getting those > > factors out of the former enemy territory are very good. There is the > > remote possibility that the nation in question will both a) not have enough > > room left in that corps, and b) not have any unused corps counters (very > > unlikely, if the war has gone on any length of time). > > This is exactly the situation I'm thinking of. > > > I think these chances for getting garrison factors out are more than fair. > > After all, there's no obligation to write the rule so that all garrison > > factors are _guaranteed_ to get out, is there ? > > > > -JJY > > It's not that I think it's unfair, as this would apply equally to everyone; > rather, it poorly simulates what would happen in such a situation. I think > there's a solution at hand that isn't onerous and is commensurate with the > level of detail at which we're simulating. A garrison in that situation would > not simply disband---that would ammount to desertion. Rather it would do what > presumably happens when honors of war are given during sieges: the garrison > packs up and marches somewhere else. > > Picture the following: Turkey is at war with Austria near the end of the > year. The Turks have garrisoned a bunch of cities in Austria, but subsequently > the Janissary corps that dropped off the garrisons is forced back across the > border. Now all that Turkey has left in Austria are feudals, and all three > regular corps are already on the map. If Turkey and Austria make peace at this > point, all of the Turkish garrisons are dead under your proposal, since > modified honors of war wouldn't take them out of Austria, the feudals can't > pick them up, and they can't form a new corps. > > So I think that if we're going to implement honors of war we should do it > the way I described last, as that avoids both this problem and the > teleportation problem by introducing lag for travel time. > > _______________________________________________ > eia mailing list > eia@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/eia > > _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia