jjy on 29 Apr 2003 18:55:01 -0000 |
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[eia] a try for a simple solution to 12.4 |
In order to make garrison retrieval simple and possible, without causing a lot of other unwanted consequences, why not give each garrison in formerly-enemy territory an "honors of war" at the time peace is made ? This may bring the garrison all the way back home, or it may bring them to a formerly-enemy city which is occupied by a friendly corps. This corps can then pick up the garrison, or split off another corps marker to take them in. Very simple. I would suggest restricting the honors of war given to garrisons to moving to friendly cities or cities with friendly corps only, to avoid situations where a garrison would be stranded if the closest corps is of an ally, with no friendly corps present. This done, the rule for corps movement becomes: a corps in formerly-enemy territory can only move so as to end its move closer to friendly or allied territory, or closer to the nearest port for evacuation. -JJY Quoting Joel Uckelman <uckelman@xxxxxxxxx>: > Thus spake "Everett E. Proctor": > > I also think that we should interpret victory condition B.7. such that a > prov > > ince adjacent to the victor's territory must be chosen, and if none > > exist, only then a territory that contains a victors corp may be chosen. > > This way, if it is a possibility to have a corp isolated this way, the > > victor would know that before hand, and it would be part of the > > consequence that he would have to consider and live with when choosing > > that condition. > > > > I would be in favor of something much simpler than what this is growing > > into. Something like: > > > > -Garrison forces are repatriated immediately (much like the Honors of > > War teleportation) > > > > - No new Corp can enter the opponent's territories. > > > > - Corps and other units (Cossack, freicorp, etc.) currently in the > > opponent's territory must move each turn so that their closest point of > > exit is closer than their closest point of exit was previously. > > > > -Everett > > It now strikes me that most of the complexity here is due to having to > accommodate garrison retrieval. I doubt that a real garrison, once it > received word that the war was over, would have waited for its parent > formation to pick it up. Instead, it would have received orders to meet > with the parent formation someplace and set out marching home. > > Marching home should take some time, so I don't like the idea of > teleporting them directly to a friendly city. Instead, we could do this: > > 1. At the time peace is made, garrisons in the territory of a former > belligerent must be designated for pickup or delivery. Garrisons designated > for pickup must be picked up by a corps, or will disband after three months > in cities or six months guarding a depot. Garrisons designated for delivery > will reappear in the nearest friendly city in which there is room (with > overflow going to the next nearest friendly city) after a number of months > equal to the least number of movement points it would take to travel there > divided by three, rounded up. If more than six months of this virtual > movement is spent within the territory of a former belligerent and an > access agreement does not exist, that garrison so moving is disbanded. > > 2. No new corps may enter the territory of a former belligerent without an > access agreement. > > 3. A ground unit owned by one former belligerent in another former > belligerent's territory may move only by satisfying one of the following > conditions, using movement points as the distance metric: > a. The ground unit ends its move nearer to the nearest friendly accessible > area. > b. The ground unit ends its move nearer to the nearest of the former > belligerent's ports. > c. The ground unit ends its move nearer to the nearest enemy area, and the > nearest enemy area is nearer than the nearest friendly area. > d. The ground unit begins its move in an area that can be reached overland > by a still belligerent unit from its current location during that unit's > next move. > > 4. A fleet owned by a former belligerent may enter a port of another former > belligerent if a land unit allied with that power is in the port or could > enter the port later during the turn. > > 5. A fleet that enters a port under 4 must embark during the next naval > phase, carrying at least one land unit if possible. A fleet that enters > Constantinople without an access agreement must exit the Dardanelles into > the area through which it entered. > > > Comments: > > This would eliminate all of the problems associated with garrisons. If you > designate a garrison for pickup, and you aren't able to carry it away in > time, tough, since delivery is available (within a 6-month radius). > > I think 3.c takes care of the objection that if France defeated Prussia it > could march all the way across Prussia in order to exit into Russia. > > I changed 3.d to address Everett's objection that the "enemy forces nearby" > dispensation would almost always apply to anyone at war with Britain, due > to naval transport. It is now restricted to enemy units that can reach a > friendly corps by traveling entirely overland. (I think this better > reflects the sort of intelligence our commanders would have about the > disposition of enemy troops.) > > -- > J. > > > _______________________________________________ > eia mailing list > eia@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/eia > > _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia