Everett E. Proctor on 10 Apr 2003 23:23:00 -0000 |
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Re: [eia] political points after a battle |
I read 10.3.3 as a fix to keep two nations that aren't at war from fighting each other. I don't really see how it would apply or make sense in a non-combat situation. -Everett On Thu, 10 Apr 2003 19:09:48 -0400 "Kyle H" <menexenus@xxxxxxxxxxxxxxxx> wrote: > Actually, what about the rules in 10.3.3? Honestly, I think that's the > easiest and simplest way to go. > > kdh > > ----- Original Message ----- > From: "Everett E. Proctor" <spiritmast@xxxxxxxxxxxxxxxx> > To: <eia@xxxxxxxxx> > Sent: Thursday, April 10, 2003 6:52 PM > Subject: Re: [eia] political points after a battle > > > > > > > > As I recall, JJ and I have mentioned another issue to each other in > > > >conversation that should also be resolved. Namely, what happens to a > > > >garrison > > > >that is in a country that reverts to neutrality? Does anyone know of > the > > > >specific rule for that eventuality? > > > > > > > >kdh > > > > > > I would expect it to be handled as if the two nations had just made > > > peace. Which is useless as the access conditions after peace are > > > completely undefined in the game. > > > > > > > What about the rules under 12.4? > > > > -Everett > > > > _______________________________________________ > > eia mailing list > > eia@xxxxxxxxx > > http://lists.ellipsis.cx/mailman/listinfo/eia > > > > _______________________________________________ > eia mailing list > eia@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/eia -- Everett E. Proctor <spiritmast@xxxxxxxxxxxxxxxx> Play Sanctum: Online CCG http://www.sanctum.nioga.net/ _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia