J.J. Young on 21 Dec 2002 05:46:01 -0000 |
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Re: [eia] dice re-roll policy |
Both sides of this issue make good points, I think. Having spoken a lot to Jim about what he wanted to do this turn, I feel certain that his plans to beseige Vilna and Brest-Litovsk were set in stone, and he would have done exactly what he did regardless of the results of the dice. But I also can see that not every future situation is going to be as cut and dried as this one. So I'm not much help in resolving this, because I see both sides and don't have a strong preference either way. -JJY ----- Original Message ----- From: "Michael Gorman" <mpgorman@xxxxxxxxxxxxxxxxx> To: <eia@xxxxxxxxx> Sent: Saturday, December 21, 2002 12:01 AM Subject: RE: [eia] dice re-roll policy > My concern is this. We will probably screw up land orders again at some > point this game. I'm uncomfortable with the idea of people reworking land > orders with fore knowledge of how their battles will go. I don't know if > it made a difference for Prussia or if it will ever make a difference, but > being able to rework your land orders with the knowledge that this or that > roll will go your way or not go your way seems a bad idea. > I don't expect people to try to milk that and intentionally screw up their > orders so they can make their rolls and then change the orders, but it's a > rare turn where you don't have several options on how to execute a given > goal for that month. If you know that choosing one path will completely > screw you and choosing another will give you a big win, can you honestly > ignore that knowledge when you pick which option you will take? > Suppose the rolls in question were a foraging roll. You had a forage > value of three or four but ended up getting a six. Then someone points out > that you screwed something up and need to change your foraging rolls. You > might have turned down an alternate plan that would have had the corps that > foraged so badly supplied by a depot. What do you do? If you switch to > your alternate plan, it now looks like you switched away from foraging to > save the factors and used knowledge you never should have had. If you > don't switch, then you intentionally force yourself to turn down a plan you > had already made because your mistake caused you to know something you > shouldn't know in advance. If you instead say that since the last order > set was invalid, the rolls that went with it are invalid, then you can make > your new orders in the absence of either the benefit or the impediment of > fore knowledge. > With a siege. Suppose Prussia had blown the Vilna siege roll. They found > out it was going to cost more to attack Vilna then planned and decided they > would never launch that attack then. What do you do? If you back out of > the siege, then you appear to be using the knowledge that the siege failed > to not bother launching the attack. It wouldn't matter if that attack was > only being launched assuming a certain supply situation, it now looks like > it was withdrawn because it failed. Similarly, knowing it will succeed, it > would be very hard to pull that attack back even if it might cost a little > more. After all, you know you will win before you even move. > > It's the writing of orders with foreknowledge of the results that has me > so adamantly opposed to just letting people roll and then correct moves > without rerolling. > > Mike > > > _______________________________________________ > eia mailing list > eia@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/eia > > _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia