Everett E. Proctor on 30 Jul 2002 16:46:02 -0000 |
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Re: [eia] Games are supposed to be fun |
If tempers have flared to the point where someone is not having fun, I would be in favor of having a cool down period before we continue. -Everett (I'm still having fun. Austrians aren't, but I am.) > Touche, JJ. I'll give some thought to whether I'm still having fun with this game and get back to you. > > kdh > > ----- Original Message ----- > From: J.J. Young > To: eia@xxxxxxxxx > Sent: Tuesday, July 30, 2002 10:09 AM > Subject: [eia] Games are supposed to be fun > > > Kyle and Mike, > If the current rules dispute is now to become heated and personal, I am no longer interested in recieving emails about it. Please make use of private channels rather than the eia list, or find some other way to leave me out. I for one will simply vote on my preference. My suggestion to anyone else who wants to put this behind us is to do the same. > > BTW, I am assuming here that my interpretations of the 2 alternate plans were correct, since they were left uncommented upon. > > Although Kyle's plan has the simplicity of looking at the map and knowing whether or not there is a siege, I do have a slight preference for Mike's plan, which I think more closely conforms to the rules as written, but with the following caveats: > > 1.) A defender in a city should be able to build a sea supply depot there whether the attacker outside is laying siege or not. > > 2.) All or none of the attacking corps that end up surrounding a city must lay siege to that city. -- Everett E. Proctor <spiritmast@xxxxxxxxxxxxxxxx> _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia