Joel Uckelman on 3 Jun 2002 20:41:38 -0000 |
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Re: [eia] Corps identities |
Thus spake "Kyle H": > Recently I've been making a big deal about how the counters on the map > only indicate whether a given corps is an infantry corps or a cavalry corps > because the precise identities of corps is only revealed during battle. But > I'm starting to wonder whether maintaining that secrecy is worth the > trouble. Here's why. Normally, in a face-to-face game, hiding the > identities of the different corps is no big deal because whenever a player > forgets which corps are where, all he has to do is look at the back of the > chit to find the corps's identity. However, in this game, there is no > (accurate) back of the chit to look at. That means people have to take > extra special care in keeping track of which corps is which, because there > is no external record. And, take it from me, it's very easy to forget to > keep track and get confused. > So I've started wondering whether it is really worth the trouble to keep > corps identities secret. After all, the contents of each corps would still > remain secret even if the identities were not. > I think France has the most to lose by revealing corps identities, > because of the variety of types of corps available to France. But I'm > willing to do so if other people think it would be worth while. > > What do you think? > > kdh It makes a lot of difference to me, since having corps identities public would allow others to differientiate between my lousy troups (regulars) and my really lousy troups (feudal). (BTW, the thing I have yet to implement for my virtual board is exactly the feature we need to handle this situation: chit locking. If you can lock chits---in this case, by preventing them from being flipped by anyone but their owner---and encyrpt the data in the save file, then the save file can both contain all the game information *and* be safe to pass around to everyone.)