Ed Murphy on Fri, 18 Jan 2008 19:56:05 +0100 (CET)


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Re: [s-d] [s-b] Proposal: B-Chess


BobTHJ wrote:

> Invokable Action: Initialize
>  Trigger: A Game Action by the Referee including the starting
> locations of each Field Object placed during this action using a
> suitable method of randomization.
>  Effect: A King is created in the possession of each player and
> located on a random square of the Field. If any two Kings are
> adjacent, this process is repeated until no Kings
> are adjacent.

Should specify that the creation is not repeated.

> Field Object: King
>  Invokable Action: Move
>   Trigger: A Game Action by the owner specifying an adjacent space
>   Effect: The King moves to the adjacent space. If that space is
> already occupied by a Field Object that object is destroyed

This allows friendly captures.  Similarly for the other pieces.  You
might also want to refactor these clauses into a general definition
of capturing (with Pawn Move specifying an exception).

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