Ed Murphy on Wed, 26 Dec 2007 21:06:54 -0700 (MST)


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Re: [s-d] [s-b] Consultation: Player Status


Hose wrote:

> On Dec 26, 2007 9:02 PM, Ed Murphy <emurphy42@xxxxxxxxxxxx> wrote:
>> Oh, of course I get to this message /after/ updating the subsidiary
>> pages on the wiki.  I think it should be answered No ("de-register"
>> does not run into the same type of potential ambiguity that "press"
>> and "push" did), but if it's answered Yes then I'll revert my changes.
> 
>>From the "talk like robots thread":
> 
> [quote]
> "Pressing", "activating", "switching", and "pushing" aren't Game
> Actions and don't have any effect.
> [/quote]
> 
> [quote]
> I would be fine with that if it just said that players can hit their
> panic buttons. But it doesn't - it explicitly spells out what you have
> to declare in order to turn your Panic Button on or off.
> [/quote]
> 
> [quote]
> Not only does it spell out exactly what you're supposed to state, it
> even capitalizes the word "Hitting", which is how we usually denote
> keywords.
> [/quote]
> 
> How does this not run into the same type of potential ambiguity?

I'm not sure about "activating", but there were arguably some cases
where the intended effect of the other words was unclear.  No such
ambiguity exists here; if synonyms are allowed at all, then "deregister"
is clearly synonymous with "forfeit".  (I must remember next nweek to
propose replacing Panic Buttons with Mental States; I think my previous
attempt was part of a Refresh Proposal that didn't get selected.)

Also, unlike Rule 0 which requires players to "post ... stating that he
is Hitting his Panic Button" (and similar for Stopping), Rule 1-4 merely
says "A Player may cease to be a Player by Forfeiting the game".

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