Jeremy Cook on Mon, 1 Nov 2004 18:30:02 -0600 (CST)

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[s-d] Re: [s-b] Ultima Loophole!

On Mon, Nov 01, 2004 at 04:16:11PM -0800, Dan Schmidt wrote:
> Looks like I'll have to use the Big Gaping Loophole
> after all
> I create a new nomic called "Loophole" with one rule
> "Rodney can do anything he likes".Then in Loophole I
> create The Kamikaze Gamestate Changer.Rule 10/4
> doesn't say anything about External Forces obeying the
> rules. The KGC changes 393/0 to say
> {{ Game Object and Societies
> cannot change the gamestate 
> This rule defers to all other rules }}! The KGC erases
> Zarpint's Scam from Time! The KGC changes 10/4 to say
> {{
> All game entities must abide by all the Rules in
> effect, in the form in which they are in effect.Any
> entity that attempt to effect the gamestate becomes a
> game entity No Proposal may attempt to temporarily
> circumvent the Rules. No Game Action may circumvent or
> repress the Rules at any time. No Proposal may modify
> this Rule unless said Proposal receives a 2/3 or
> greater plurality of affirmative votes.}}!
> Roduni,Yendoru no Taikyoku Sho Jushi. 

This is reminiscent of your Reality society, Wonko.

The KGC is not a Game Object, and so it can't do anything in B Nomic,
although it can in Loophole.

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