Baron von Skippy on 29 Dec 2003 03:12:32 -0000


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Re: [spoon-discuss] Junk


>>>> Also, I think some things shouldn't be buildable. For example we 
>>>> might
>>>> want artifacts that can be found, but that we no longer have the 
>>>> means
>>>> to create (like the Improbability Drive on the Baron's old speeder).
>>>>
>>>
>>> I've got to disagree. I'd much prefer to have the grid like a glass 
>>> box,
>>> where the players can only indirectly affect the action inside, and 
>>> the
>>> inhabitants (the robots) have to evolve and build everything inside
>>> themselves. It would be different than the old grid, and a little more
>>> entertaining.
>>>
>> -Allow me to disagree with your disagreement, probably in a way 
>> incompatible with everyone's views. The 'bots are on the Grid, yes? 
>> Well, I'm almost certain that there weren't a dozen robots on the Grid 
>> when it got nuked, so clearly those 'bots were placed there by us. 
>> Therefore, we should be able to send other things in. Maybe not a lot 
>> of things - after all, there's got to be some sort of background 
>> radiation/entropy/both going on that makes it difficult to get there. 
>> Also, I very much like the idea of finding the ruins of the old Grid 
>> here and there. Say, the old S.S. Improbable, now a burnt-out wreck 
>> whose munitions store was scattered when a missile landed almost on 
>> top of it. Note what those munitions were - now think about what 
>> happens when someone finds a cache of Whoopass just sort of lying 
>> around. I'll give you a hint: It begins with a "F" and rhymes with 
>> "oomp."
>>
>> Any thoughts on this? Maybe I'll get to read them in a few days...-
>
>I dunno... I'm beginning to have doubts about the Plot here... I 
>thought long and hard about what happened on the Old Grid. A lot of it, 
>towards the end, revolved around Prose Props, and people trying to make 
>some sort of continuous plot that was almost... logical. I wonder what 
>effect this has on the creativity of the game - the Grid began with 
>very random, whimsical things like Shiny Things and Elbonian Airways, 
>but by the end, we were constructing a sort of science fiction world... 
>I know I had some complicated plans for things that involved all manner 
>of prose props; and I never had the time to put together all the 
>accompanying material.
>
>Whimsy can be fun.
>
-The who? I'm not trying to construct a big plot here (although I'd like to see Prose Props come back), I'm just saying that we had these specific locations on the Old Grid, and maybe a few survived in one form or another. I'll also take this opportunity to respond to anyone in favor of 11-dimensional space and 32 bots apiece by asking a simple question, namely "Are you off your bloody rocker?" But that's not wholly fair - tell you what, if someone can show me a simple way to draw a 2x2x2x2x2x2x2x2x2x2x2 superduperultramegauberhyperhyperhypercube on a 2-dimensional web page, I'll be all for this idea...-

[[BvS]]
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