Baron von Skippy on 1 Dec 2003 15:30:52 -0000


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Re: [spoon-discuss] Card Reinforcement


>Idea for a card mechanic: Reinforcement.
>
>A card could have a Reinforcement X text, where X is a number (or maybe 
>just X); the normal text happens if you play just the card, but you may 
>choose to play multiple copies of the card, if it has Reinforcement, 
>and it would count as a single play, and would do whatever was in the 
>Reinforcement text.
>
>An example:
>
>{{
>__NakStorm__
>Image: Fists coming into the picture box from all directions.
>Body: A random Syn card ceases to be waiting.
>Reinforcement 2: All Syn cards cease to be waiting.
>}}
>
>{{
>__Smuggling Ring__
>Image: A group of black-clad gentlemen sitting around a table in a 
>darkened room.
>Body: Choose a player. That player loses 2 points, and you gain 2 
>points.
>Reinforement X: Choose a player. That player loses X^3+2 points, and 
>you gain x^3 points.
>}}
>
>The first would destroy a random Syn if played by itself, or would 
>destroy all Syns if you played three at once (though playing three at 
>once would count as a single play)
>
>The second could be used to steal 2 points from a player; or you could 
>play any number of them as a single play to steal 2+X^3 points, losing 
>2 in the process, from that player, so playing two would take 3 points 
>and give you 1, three would take ten points and give you eight, four 
>would take 29 points and give you 27, etc.
>
>Both of these cards would create a real incentive to trade cards using 
>things like Syn and Ack, and to prevent such trades with Nak, etc., as 
>a player with three Smuggling Rings might offer two NakStorms to 
>another player who only had one in exchange for a fourth Ring, etc.
>
>Any thoughts?
>
-Nothing special. This sounds like a good idea.-

[[BvS]]
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