Daniel Lepage on 1 Dec 2003 05:48:33 -0000


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[spoon-discuss] Card Reinforcement


Idea for a card mechanic: Reinforcement.

A card could have a Reinforcement X text, where X is a number (or maybe just X); the normal text happens if you play just the card, but you may choose to play multiple copies of the card, if it has Reinforcement, and it would count as a single play, and would do whatever was in the Reinforcement text.

An example:

{{
__NakStorm__
Image: Fists coming into the picture box from all directions.
Body: A random Syn card ceases to be waiting.
Reinforcement 2: All Syn cards cease to be waiting.
}}

{{
__Smuggling Ring__
Image: A group of black-clad gentlemen sitting around a table in a darkened room. Body: Choose a player. That player loses 2 points, and you gain 2 points. Reinforement X: Choose a player. That player loses X^3+2 points, and you gain x^3 points.
}}

The first would destroy a random Syn if played by itself, or would destroy all Syns if you played three at once (though playing three at once would count as a single play)

The second could be used to steal 2 points from a player; or you could play any number of them as a single play to steal 2+X^3 points, losing 2 in the process, from that player, so playing two would take 3 points and give you 1, three would take ten points and give you eight, four would take 29 points and give you 27, etc.

Both of these cards would create a real incentive to trade cards using things like Syn and Ack, and to prevent such trades with Nak, etc., as a player with three Smuggling Rings might offer two NakStorms to another player who only had one in exchange for a fourth Ring, etc.

Any thoughts?

--
Wonko

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