Daniel Lepage on 21 Nov 2003 04:58:27 -0000


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Re: [spoon-discuss] Re: [Spoon-business] Stone Swapping



On Thursday, November 20, 2003, at 10:45 PM, Baron von Skippy wrote:

To Donate a stone to another player, a player must choose a stone of
eirs that is on the board and another player who already has at least one stone on the board; the chosen stone becomes a stone of the chosen
player.

The player should have to be allied. Otherwise this provides further
incentives for an alliance (say, yours) to take on an undeclared ally
(say, SkArcher). That way he can move in key places, yet transfer his
stones into your alliance if they start to threaten your position. That gives all of the benefits of being allied with almost no disadvantage.

But the whole point of this is that you can give stones to your
enemies, even if they don't want them. I suspect that in any case where
it might be advantageous for an undeclared ally to donate a stone, it
would be even more advantageous for said ally to use eir move to place
a new stone instead.

It also wouldn't be to the und. ally's advantage either - for the
purposes of scoring and whatnot, e'd have one fewer stone out to get em
points, and another fewer since e'd lose eir move for that turn.

I suppose there should be a more severe penalty for doing this though,
to prevent somebody from giving all of their stones to a neutral party
whenever they were about to be trapped... but I can't think of any
penalty worse than having to spend eir move on it without drawing
connections between PGo and things likes Points and BNS, which I think
would overcomplicate things.

Perhaps the donor couldn't move in the next checking period? Or had to
choose another stone of eirs to sacrifice in order to make this work?

Actually, sacrificing stones for power gives me an idea...

-That's probably not a good thing... anyway, what if you changed it to what I thought you were going to do when I saw your subject header: Literally swap stones. It can be done with any other player, it takes up both players' turns for the checkpoint, and it involves switching who owns which stone. This allows for the possibility of a whole new level of sneakiness... although your idea could be left in place, too (although I'm with Rob on eir ideas for tweaks to the prop), and the other could be done seperately. That might be best, yeah.-

I really liked the idea of being able to give "charity" to your opponents, though, since it wouldn't necessarily help them.

If my idea goes through in its current form, a stone 'swap' system would be redundant, as what you've described is just a special case of my rule, where both players invoke the donation rules during the same CP.

Hmmm... perhaps if there were some way to force another player to swap with you?

--
Wonko

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