Daniel Lepage on 6 Oct 2003 19:11:43 -0000

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Re: [spoon-discuss] Hey, Rocky! Watch me pull a gnome out of my hat!

On Sunday, October 5, 2003, at 11:13 PM, Baron von Skippy wrote:

A.2. Stage
Each Gnome type has a stage, which is a positive integer greater
than or equal to zero. The stage of a Gnome type is 1 plus the
highest stage of any Gnome types needed to make that Gnome type
through mergers. [[So a Stage 0 gnome needs no merges to make it,
a Stage 1 Gnome needs two or more Stage 0 Gnomes, and a Stage 3
Gnome could take a Stage 0 and a Stage 2, or a Stage 1 and a
Stage 2, or a pair of Stage 2 Gnomes, or a combination of three or more.]]

might be easier to make stage work from a minimum of 1, and any gnome of a stage greater than 1 is of a stage equal to the Sum of the stages of those gnomes which go to make up that gnome... so a Stage 1 gnome is basic, a stage 2 gnome is 2 stage 1 gnomes, a stage 4 gnome is any combination which
equals 4.... bit like conkers... your way is a bit too wooly

-My way a) avoids it growing exponentially (two stage 1s = stage 2, then 4, then 8...) and leaves all the stages in without skipping, and b) makes it cheaper to get more complex gnomes than to get the component parts.-

So if you can mix two basic gnomes to get one yoyo gnome, and two yoyo gnomes to get three basic gnomes, then if basic gnomes are stage n, yoyo gnomes are stage n+1, and basic gnomes are stage n=n+2?

A.3. Hit Points
The number of hit points a Gnome has is equal to the number of
hit points that Gnome started out with (the number its type has
at creation) minus the number of times that Gnome has been
squeezed or bred with another Gnome. If a Gnome has zero hit
points, that Gnome is destroyed.

link initial HP to stage, so unless defined otherwise, a gnomes initial HP
is equal to its stage (and thus to the HP of all gnomes making it up -
should damage to previously component gnomes reduce the HP of the new gnome?

-This goes back to the old Gnomes. They had two or three (I think three) by default. I see no reason to change that, especially because, if I implemented both of your ideas there regarding Stage and HP, one of the old PGGB Gnomes would then have... hmm, the web site's down at the moment, so I'm not sure exactly, but several dozen PGGBs /each./ More powerful Gnomes should, if anything, have fewer hit points.-

I think I'd prefer hit points to be things a gnome starts out with; then you can specify that squeezing/breeding reduces hit points. That way we can define other things that also reduce hit points later.

"It wasn't what I expected. But facts are facts, and if one is proved to be wrong, one must just be humble about it and start again."
	- Agatha Christie's Miss Marple

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