Daniel Lepage on 5 May 2003 04:32:01 -0000


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Re: [spoon-discuss] Re: [Spoon-business] Veni, Vidi, Vacancy



On Monday, May 5, 2003, at 12:10  AM, Glotmorf wrote:

On 5/5/03 at 12:05 AM Daniel Lepage wrote:

On Sunday, May 4, 2003, at 11:35  PM, Glotmorf wrote:

On 5/4/03 at 11:25 PM Daniel Lepage wrote:

Ah, but what you do not realize is that penguins are irrelevant to the issue at hand. I submit to the players that the Baron is not, and has
never been, a penguin. E is, however, a Toad.

I cite r1183: On any roll from 83 to 90, a random player becomes a
Penguin, the effects of which are identical to becoming a Toad.

What are the effects of becoming a Toad? The object is now a Toad.
What are the effects of becoming a Penguin? They're identical to the
effects of becoming a Toad; thus, an object that has become a Penguin
is now a Toad.

Thus, when the Baron became a Penguin, e in fact ended up as a Toad;
and as nothing has change about said toadliness, e is still such now,
Q.E.D.

Sorry, dude.  Dad the Lawyer and I got into this a couple times.

Suppose two elements under the law happen to have apparently identical
properties, such that they are treated the same way under similar
circumstances.  Does that mean the elements are interchangable?

If one of the elements is defined to be identical to the other, then
the two can be used interchangeably - a change to one element is, de
facto, a change to the other.

No, because they are defined separately. Therefore, even if the rules
don't distinguish the effects of one from another *at this time*, the
fact that the rules *could* distinguish them means they are by
necessity two separate items.

The cheesier example is from programming.  Creating ints a and b, and
then having a = b, does not mean a has become b; changing a doesn't
change b.

But creating a and b, and then declaring b to be a reference to the
same object as a, does mean that the two are the same - changing a will
change b. (Any python programmer has experienced this at some point)

Besides, by your claim that being a toad is an effect of becoming a
toad, it would make the rule paradoxical.  If being a toad is an
effect of becoming a toad, then having become a toad as a result of
sleeping with a siren is also an effect of becoming a toad; however, a
penguin did not become a penguin or a toad as a result of sleeping
with a siren, so that effect at least doesn't carry over.

The only effect that directly follows from the event "$OBJECT becomes a
Toad" is that $OBJECT is now a Toad. "$OBJECT becomes a Toad" does not
in any way, shape, or form imply that $OBJECT had intimate connections
with a Siren. Indeed, it is possible to become a toad in a number of
ways - unlucky Dark Hand rolls, Caffeine burnout, etc.

So either the penguin rule combined with the toad rule is paradoxical,
or the fact that a penguin is defined in a separate rule regulates a
penguin's existence as a penguin and not a toad.

"Penguin" is never defined. There is no such thing as a Penguin. There
is "the act of becoming a Penguin", which is defined to be the same as
"the act of becoming a Toad"; "the act of becoming a Toad" causes the
object taking the action to end up as a toad.

You lost the word "effects" in there, as in "the effects of becoming a toad". Identical "effects" don't mean identical objects, or even identical classes of objects. The effect of a hedgehog curling up into a ball is identical to the effect of the growth of a horse chestnut: you get this round prickly thing. But a hedgehog and a horse chestnut aren't interchangable (except possibly in the context of throwing either one at someone).

My mistake. That last paragraph should have read:
"Penguin" is never defined. There is no such thing as a Penguin. There is "the act of becoming a Penguin", which is defined to have exactly the same effects as "the act of becoming a Toad"; "the act of becoming a Toad" has the effect of causing the object taking the action to end up as a toad; therefore, "the act of becoming a Penguin", having the same effect on the object, also has the effect of causing the object taking the action to end up as a toad.

--
Wonko

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