Wonko on 31 May 2002 04:04:35 -0000


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Re: spoon-discuss: Proposed r0 proposal


Quoth Glotmorf,

> On 5/30/02 at 10:46 PM The Voice wrote:
> 
>>> From: "Glotmorf" <glotmorf@xxxxxxxxxxxxx>
>>> Reply-To: spoon-discuss@xxxxxxxxx
>>> To: spoon-discuss@xxxxxxxxx
>>> Subject: Re: spoon-discuss: Proposed r0 proposal
>>> Date: Thu, 30 May 2002 22:43:21 -0400
>>> 
>>> On 5/31/02 at 1:31 AM Jonathan David Amery wrote:
>>> 
>>>> b) The clock doesn't work.
>>> 
>>> The clock doesn't work?
>>> 
>>> Glotmorf
>> 
>> 
>> I believe that this is the logic train:
>> 1) It is impossible to know the score of anyone who owns a dimship.
>> 2) It is, therefore, impossible to know if anyone has won or not.
>> 3) The clock turns off as soon as someone wins.
>> 4) Therefore, we do not know whether the clock is on or off.
>> 
>> -0- Thus Spake The Voice -0-
> 
> Well, you can know *my* score, since I'm not displaced in score, but I see
> what you're concerned about.
> 
> But I still maintain the same argument.  Either the game is completely broken
> and what anyone's score is doesn't matter, or precedent dictates the game
> isn't broken and the runaway acceleration stuff didn't happen.  I favor the
> latter, because to allow the runaway acceleration is to allow the game to be
> broken.

Precedent cannot take precedence over the rules. We didn't notice it was
broken, but it was. And still is.

And we don't know your score - people may or may not have won, and depending
on that, your score may or may not have been reset to 0.

-- 
Wonko