Joel Uckelman on Fri, 23 Jul 2010 02:42:40 -0700 (MST)

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Re: [game-lang] a survey of previous work

Thus spake Simon McGregor:
> Fair point!
> From a GUI and AI viewpoint, this sort of scale is pretty much
> indistinguishable from continuous, but you are obviously right that it
> doesn't have to be represented that way in the language.

Hmm, I'm starting to wonder now whether there are some some games which
require dense sets in order to play them...
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