Kerim Aydin on Wed, 5 Sep 2012 08:43:25 -0700 (MST) |
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Re: [s-d] [s-b] (no subject) |
On Wed, 5 Sep 2012, James Baxter wrote: > Also, does every ruleset, platonically correct or not, create a separate game? > That allows us to jump to an arbitrary ruleset but would be functionally > equivalent to starting a new game IMO, a game is a ruleset and a set of players who agree they are using that ruleset as an instance of play of that ruleset. "Monopoly" as a concept isn't a specific game of Monopoly, nor is each separate Monopoly box on a shelf, until a group of players agree they are playing it. The bootstrap (that a ruleset exists with no members, and the first member joins to start the instance) pretty much has to be taken as an axiom rather than a result of the ruleset. Disagreements on "which game is being played" are necessarily outside the ruleset. E.g. if two groups are each arguing that they are the "true" instance of a given started game (i.e. if the game splinters) then it can't be decided "in-game". -G. _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss