Jamie Ahloy Dallaire on Fri, 3 Feb 2012 23:04:19 -0700 (MST)


[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]

Re: [s-d] Proposal to get some life back here - DIPNOMICY


Sounds like a great idea. I'd love to play!

Do tell, is that a soft c in Dipnomicy?

Jamie

On Fri, Feb 3, 2012 at 1:35 PM, Arkady English <arkadyenglish@xxxxxxxxx>wrote:

> Somewhat inspired by Nomicopoly, I'd like to try applying the powers
> of a nomic to the game Diplomacy.
>
> I think the fragile stab-them-in-the-back alliances of Diplomacy lend
> themselves excellently to a nomic, as a whole additional layer of
> possibilities becomes available.
>
> I have drafted an initial ruleset - it is fairly long, though, at 32
> rules. Of these, 11 are to make the nomic work, and the remaining
> rules set out the basic structure for Diplomacy to be built on. It
> includes armies and navies - I wanted to only include Armies, but
> Britain would be screwed (ditto if the navies can't convoy).
>
> I'd be looking initially for 5-7 players, but more is possible with
> larger maps which can take large numbers of players if the interest
> exists.
>
> Putting a turn-based structure in will, hopefully, keep the game
> moving as players have a "use it or lose it" motivation to be active.
> I'm aiming for a timescale of 7-10 days per turn (probably each turn
> starts on a Monday, move deadline is sometime on Thursday, I publish
> the new game-state on Friday and open voting on the proposals, voting
> closes on Sunday and the new ruleset goes out soon after, so the new
> move starts Monday again - this is flexible and depends on the needs
> of the players).
>
> Anyway, here is the proposed initial ruleset for anyone interested. If
> there are any typos, or huge loopholes I've left which need shutting
> before the start, let me know.
>
> THE RULES
> 1. (I) All players of Dipnomicy must follow the rules.
> 2. (I) Each rule is marked as immutable (I), or mutable (M). This is
> the rule's mutability.
> 3. (I) Where two rules conflict, immutable rules take precedence over
> mutable rules. If they have the same mutability, than the rule that
> explicitly takes precedence over, or defers to the other rule takes
> precedence or defers as stated. If the rules have the same mutability,
> and no precedence is explicitly stated, the lowest numbered rule takes
> precedence.
> 4. (I) Unregulated actions are illegal.
> THE ARBITRATOR
> 5. (I) The arbitrator  of Dipnomicy I is Arkady English.
> 6. (I) The arbitrator is not a player.
> 7. (I) The arbitrator is responsible for enforcing the rules.
> 8. (I) Wherever a call for judgement on the interpretation of rules is
> required, the arbitrator is responsible for judging the decision and
> enforcing the outcome of that judgement.
> PROPOSALS
> 9. (I) A proposal contains text to do one of the following: create a
> new mutable rule; repeal a mutable rule; modify a mutable rule; make a
> mutable rule immutable; make an immutable rule mutable.
> 10. (I) A proposal passes if it receives more votes in favour than
> against, except for proposals to make an immutable rule mutable, which
> requires unanimous vote (i.e. no votes against).
> 11. (I) New rules are numbered XYY, where X is the current turn
> number, and YY is assigned by the arbitrator. The lowest YY will be
> assigned to the rule with the highest majority, and vice versa.
> Modified rules keep their number, but will be given a revision number.
> THE PLAYER
> 12. (I) Each player is assigned a country and a colour.
> 13. (I) Resources belonging to that player are marked in that colour.
> 14. (I) Players may freely send messages to each other.
> THE MAP
> 15. (I) The map is split into a number of named territories.
> 16. (I) Two territories are adjacent if they share a border.
> 17. (I) Sea territories are marked in blue. All other territories are
> land territories.
> 18. (I) Coastal territories are land territories that share a border
> with a sea territory.
> 19. (I) Some territories have supply centres. Supply centres are a
> resource.
> UNITS
> 20. (I) Units are a resource.
> 21. (M) “Hold position” means a unit does not take any action. Any
> unit who may take an action, but has no action specified holds
> position.
> 22. (M) An army (pl. armies) is a unit. As an action, it may move into
> any land territory adjacent to its current territory. Armies may take
> one action per turn.
> 23. (M) A navy (pl. navies) is a unit. As an action, it may move into
> any sea or coastal territory adjacent to its current territory. As an
> action, the navy may convoy an army, as long as the army starts and
> ends on land territories, and as long as the navy is in a territory
> that borders the start and end territories.
> THE TURN
> 24. (I) Each turn, the arbitrator will publish a deadline for players
> to submit their activity this turn. Activity submitted after this
> deadline are accepted at the discretion of the arbitrator. The
> arbitrator may extend this deadline.
> 25. (I) Players submit their activity for the turn to the arbitrator
> privately. Activity in public messages shall have no effect.
> 26. (M) Players may submit revised activities before the deadline with
> no penalty.
> 27. (M) Player activity each turn shall consist of: a list of actions
> taken by units they control; a proposal for the rules.
> 28. (M) If the arbitrator cannot understand what action is supposed to
> be taken, that action is considered illegal and does not take effect.
> 29. (M) After each turn, the arbitrator shall publish the list of
> proposals submitted, and the game shall enter a voting period.
> 30. (M) During the voting period, players may cast a single vote on
> each proposal. If they do not vote in the voting period they are
> assumed to abstain.
> 31. (M) The voting period ends either on a deadline specified by the
> arbitrator, or when every player has voted. When the voting period
> ends, a new turn starts.
> _______________________________________________
> spoon-discuss mailing list
> spoon-discuss@xxxxxxxxx
> http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss
>
_______________________________________________
spoon-discuss mailing list
spoon-discuss@xxxxxxxxx
http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss