Jamie Ahloy Dallaire on Fri, 3 Feb 2012 23:04:19 -0700 (MST) |
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Re: [s-d] Proposal to get some life back here - DIPNOMICY |
Sounds like a great idea. I'd love to play! Do tell, is that a soft c in Dipnomicy? Jamie On Fri, Feb 3, 2012 at 1:35 PM, Arkady English <arkadyenglish@xxxxxxxxx>wrote: > Somewhat inspired by Nomicopoly, I'd like to try applying the powers > of a nomic to the game Diplomacy. > > I think the fragile stab-them-in-the-back alliances of Diplomacy lend > themselves excellently to a nomic, as a whole additional layer of > possibilities becomes available. > > I have drafted an initial ruleset - it is fairly long, though, at 32 > rules. Of these, 11 are to make the nomic work, and the remaining > rules set out the basic structure for Diplomacy to be built on. It > includes armies and navies - I wanted to only include Armies, but > Britain would be screwed (ditto if the navies can't convoy). > > I'd be looking initially for 5-7 players, but more is possible with > larger maps which can take large numbers of players if the interest > exists. > > Putting a turn-based structure in will, hopefully, keep the game > moving as players have a "use it or lose it" motivation to be active. > I'm aiming for a timescale of 7-10 days per turn (probably each turn > starts on a Monday, move deadline is sometime on Thursday, I publish > the new game-state on Friday and open voting on the proposals, voting > closes on Sunday and the new ruleset goes out soon after, so the new > move starts Monday again - this is flexible and depends on the needs > of the players). > > Anyway, here is the proposed initial ruleset for anyone interested. If > there are any typos, or huge loopholes I've left which need shutting > before the start, let me know. > > THE RULES > 1. (I) All players of Dipnomicy must follow the rules. > 2. (I) Each rule is marked as immutable (I), or mutable (M). This is > the rule's mutability. > 3. (I) Where two rules conflict, immutable rules take precedence over > mutable rules. If they have the same mutability, than the rule that > explicitly takes precedence over, or defers to the other rule takes > precedence or defers as stated. If the rules have the same mutability, > and no precedence is explicitly stated, the lowest numbered rule takes > precedence. > 4. (I) Unregulated actions are illegal. > THE ARBITRATOR > 5. (I) The arbitrator of Dipnomicy I is Arkady English. > 6. (I) The arbitrator is not a player. > 7. (I) The arbitrator is responsible for enforcing the rules. > 8. (I) Wherever a call for judgement on the interpretation of rules is > required, the arbitrator is responsible for judging the decision and > enforcing the outcome of that judgement. > PROPOSALS > 9. (I) A proposal contains text to do one of the following: create a > new mutable rule; repeal a mutable rule; modify a mutable rule; make a > mutable rule immutable; make an immutable rule mutable. > 10. (I) A proposal passes if it receives more votes in favour than > against, except for proposals to make an immutable rule mutable, which > requires unanimous vote (i.e. no votes against). > 11. (I) New rules are numbered XYY, where X is the current turn > number, and YY is assigned by the arbitrator. The lowest YY will be > assigned to the rule with the highest majority, and vice versa. > Modified rules keep their number, but will be given a revision number. > THE PLAYER > 12. (I) Each player is assigned a country and a colour. > 13. (I) Resources belonging to that player are marked in that colour. > 14. (I) Players may freely send messages to each other. > THE MAP > 15. (I) The map is split into a number of named territories. > 16. (I) Two territories are adjacent if they share a border. > 17. (I) Sea territories are marked in blue. All other territories are > land territories. > 18. (I) Coastal territories are land territories that share a border > with a sea territory. > 19. (I) Some territories have supply centres. Supply centres are a > resource. > UNITS > 20. (I) Units are a resource. > 21. (M) “Hold position” means a unit does not take any action. Any > unit who may take an action, but has no action specified holds > position. > 22. (M) An army (pl. armies) is a unit. As an action, it may move into > any land territory adjacent to its current territory. Armies may take > one action per turn. > 23. (M) A navy (pl. navies) is a unit. As an action, it may move into > any sea or coastal territory adjacent to its current territory. As an > action, the navy may convoy an army, as long as the army starts and > ends on land territories, and as long as the navy is in a territory > that borders the start and end territories. > THE TURN > 24. (I) Each turn, the arbitrator will publish a deadline for players > to submit their activity this turn. Activity submitted after this > deadline are accepted at the discretion of the arbitrator. The > arbitrator may extend this deadline. > 25. (I) Players submit their activity for the turn to the arbitrator > privately. Activity in public messages shall have no effect. > 26. (M) Players may submit revised activities before the deadline with > no penalty. > 27. (M) Player activity each turn shall consist of: a list of actions > taken by units they control; a proposal for the rules. > 28. (M) If the arbitrator cannot understand what action is supposed to > be taken, that action is considered illegal and does not take effect. > 29. (M) After each turn, the arbitrator shall publish the list of > proposals submitted, and the game shall enter a voting period. > 30. (M) During the voting period, players may cast a single vote on > each proposal. If they do not vote in the voting period they are > assumed to abstain. > 31. (M) The voting period ends either on a deadline specified by the > arbitrator, or when every player has voted. When the voting period > ends, a new turn starts. > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss