Craig Daniel on Fri, 18 Nov 2011 08:06:44 -0700 (MST) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: [s-d] [s-b] ?? |
Which B? "Like B" has covered a lot of ground, from a very pragmatic nomic to a fully platonic one (albeit very few of them actually existing); I think the only thing that unites B throughout its history is the alleged players' culture. Unlike Agora, B traditionally involved playing weird logical games with the rules for its own sake rather than because of an actual way to win with whatever hole you've prodded your way into, and also often had rules that existed because they made us chuckle (Pan-Galactic Gargle Blaster Gnomes, anyone?) rather than for any serious reason. Re-creating that out of lifelessness seems a tall order. On Fri, Nov 18, 2011 at 2:53 PM, Elliott Hird <penguinofthegods@xxxxxxxxxxxxxx> wrote: > On 17 November 2011 19:46, Rainbow Wolfe <rainbowdreamwolf@xxxxxxxxx> wrote: >> What do we need to make this game more interesting / playable? > > It needs to be more like B, except existing. > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss