M P Darke on Sat, 14 Mar 2009 10:21:11 -0700 (MST) |
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Re: [s-d] [s-b] Proposal: Game Board / Blueprint Synching |
You can't amend a non-existant thing. --- On Sat, 14/3/09, Jamie Dallaire <bad.leprechaun@xxxxxxxxx> wrote: From: Jamie Dallaire <bad.leprechaun@xxxxxxxxx> Subject: [s-b] Proposal: Game Board / Blueprint Synching To: "B Nomic - business" <spoon-business@xxxxxxxxx> Date: Saturday, 14 March, 2009, 3:43 PM I submit the following Proposal, which aims to make Blueprints and Devices use the appropriate lingo when referring to Altitudes on the Game Board, and fixes the Parry power of the scimitar, since it currently only defends against Stabbing (whereas people can Slash each other, not Stab), and also adds an operating fee to the wall building and rickety laddering, because as it currently stands someone who owns the appropriate device could wall up the entire board for free, and it also reins in the matterhorn a little bit because it currently beefs up so many squares at once and does so in a manner that I think leaves the fate of some squares (e.g. adjacent to the owner) uncertain: { All Blueprints entitled "A Buckling Sword" are destroyed. All Devices entitled "A Rusty Scimitar" are destroyed. Amend the Blueprint entitled "A Buckling Sword" to read: {{ Device: A Rusty Scimitar Power: Slash Effect: Reduces a Target Player's Hit Points by 2 Conditions: Owner is living, target player is living. Target is in an adjacent square. Owner has not used this Rusty Scimitar to Slash or Parry during the current or previous nday. Trigger: Game Action by owner. Power: Parry Effect: Until device owner uses this Rusty Scimitar to slash, m2 is subtracted and 2 HP are added to device owner whenever he is Slashed. Conditions: Device owner has not used this Rusty Scimitar to Slash during the current or previous nday. Trigger: Game Action by owner. Cost: m25 }} "A Rusty Scimitar" is created in the possession of any Player who owned "A Rusty Scimitar" immediately before this Proposal Passed. Amend the Blueprint entitled "A Wall" to read: {{ Device: Another Brick Wall Power: Build Effect: Sets the Altitude of a Square adjacent to the Resident Square of the Owner in a Cardinal Direction to 4. m20 is subtracted from the Owner's macks. Trigger: Game Action by the Owner specifying the Target Square. Cost: m50 }} Create the following non-unique Blueprint entitled "A Ladder" {{ Device: A Rickety Ladder Power: Climb Effect: The Owner may move into and out of a Square with an Altitude of 4. m20 is subtracted from the Owner's macks. Trigger: Game Action by the Owner specifying the Target Square. Cost: m50 }} Create the following unique Blueprint entitled "A Mountain" {{ Device: Don't Matterhorn Power: Comes to Mohammed Effect: Sets the Altitude of the Resident Square of the Owner to 5, dislodges the Owner and moves em three Squares in a Cardinal Direction. The Altitude of the Squares surrounding the Resident Square (before Owner was dislodged) is set to 4. Don't Matterhorn is destroyed after this Power is Activated. Trigger: Game Action by the Owner. Cost: m250 }} Create the following unique Blueprint entitled "A Castle" {{ Device: CAMELOT! Power: A Silly Place Effect: The Altitude of the Squares Surrounding the Owner's Resident Square is set to 5. These Squares become Colored with the Color of the Owner's Resident Square, and change to match that Square whenever that Square is Colored. One Square becomes an Exit. The Altitude of the Exit may be set to 0 or to 5 as a Game Action by the (former) Owner. CAMELOT! is destroyed after this Power is activated. Trigger: Game Action by the Owner specifying the Cardinal Direction the Exit faces. Cost: m500 }} Create the following unique Blueprint entitled "A Moat" {{ Device: Water Power: Hold Back the North Sea Little Hans. Effect: The Altitude of all Squares two Squares away from the Owner's Resident Square is set to -4. These Squares become Colored Blue. Water is destroyed after this Power is Activated. Trigger: Game Action by the Owner Cost: m500 }} Create the following non-unique Blueprint entitled "A Drawbridge" {{ Device: Army Corps of Engineers. Power: Get me over there. Effect: Sets the Altitude of a Square that currently has an Altitude of -4 to 0. The Army Corps of Engineers is destroyed after this Power is Activated. Trigger: Game Action by the Owner specifying the Target Square. Cost: m150 }} } Billy Pilgrim _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss