Jamie Dallaire on Wed, 28 Jan 2009 16:32:31 -0700 (MST) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: [s-d] [s-b] Fix proposals |
On Wed, Jan 28, 2009 at 4:59 PM, Ed Murphy <emurphy42@xxxxxxxxxxxx> wrote: > Game Actions which involve calculating things that are unreasonable, > impossible or ambiguous fail and have no effect. Determining what > meets that criteria is up to Ministries and the Consultation system. > > No rule, game document, or game action may require or force any > retroactive changes to the game state. The following isn't a problem with this Proposal per se, but rather just one that already exists and persists through this proposal... I've just realized that those two paragraphs might interact in a strange way. The first might be the only part of the Rules that actually grants the Justice system the power to affect gamestate outside of the justice system. Judicial decisions concerning a purported game action involving a possibly unreasonable calculation are by their very nature taken AFTER the game action is attempted. The second paragraph prohibits retroactive changes, e.g. a pondered answer affecting whether or not a past action succeeded. Of course, the alternative view which might be quite valid is the same one that applies to the justice system in general. Answers don't -decide- what happened or didn't, they only reflect the players' general opinion on what did or did not happen. I'm just not sure whether that alternative view might not be a wee bit less tenable with respect to the unreasonable calculations, given the explicit invoking of the consultation system for resolving these issues. Thoughts? BP _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss