Tyler on Mon, 5 Jan 2009 12:36:30 -0700 (MST) |
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Re: [s-d] [s-b] Consultation: Is ehird still a Player? |
I don't get it, why is ehird not being a player a paradox? And, btw, hooray for long-standing game custom! On Mon, Jan 5, 2009 at 7:28 AM, Craig Daniel <teucer@xxxxxxxxx> wrote: > On Sun, Jan 4, 2009 at 11:33 PM, Warrigal <ihope127+w@xxxxxxxxx<ihope127%2Bw@xxxxxxxxx>> > wrote: > > On Sun, Jan 4, 2009 at 5:04 PM, 0x44 <bnomic@xxxxxxxxxxxxxx> wrote: > >> I submit the following consultation: Is the External Force formerly > known as > >> ehird still a Player? > > > > I assign this, Consultation 9999+i, to teucer. I murphily Resign from > > the Ministry of Questions. > > I answer Consultation 9999+i FALSE. > > Arguments: > First, I cannot consistently answer it TRUE, as no Consultation with > that number can both exist and have that as the correct answer. But > this is largely irrelevant. > Second, ehird resigned. E claims this required calculation of > something ambiguous. Longstanding game custom is that this means that > what action is being taken must be unambiguous; actions whose details > require referencing results of the busy beaver function for which the > output is unknown, for example, are not valid. Forfeiture does not > require anyone to calculate anything to understand that it is, in > fact, forfeiture. > Third, if ehird's assertion that an action which requires others to > calculate something ambiguous to know its effects counts and is thus > afflicted by the aforementioned rule, it is still irrelevant. Figuring > out what the rules say is not the same as calculating a number, and > thus the fate of ehird's macks, while ambiguous, is not a calculation. > Fourth, rule 5e1 states that the only true name of this game is B > Nomic, which logically entails the assertion that this is a game. > Since "game" is nowhere defined in the ruleset, it has its most common > English meaning, which is an activity with rules which people engage > in for recreation. It is inherent in the nature of leisure activities, > including games, that they be voluntary, ergo, rule 5e1 allows players > to stop playing. (They can and generally should, however, specify the > results of such for those that are continuing to play.) Thus even if > rule 5e10 had attempted to stop ehird forfeiting, Rule 5e1 takes > precedence over it. > > Citing arguments two through four above as reasons why it can't be > TRUE and the inverse of argument one to invalidate a FALSE judgment, I > answer Consultation 9999 PARADOX. > > - teucer > _______________________________________________ > spoon-business mailing list > spoon-business@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-business > -- -Tyler _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss