Jamie Dallaire on Mon, 22 Dec 2008 09:11:42 -0700 (MST) |
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Re: [s-d] [s-b] Consultation |
On Sun, Dec 21, 2008 at 4:37 AM, Roger Hicks <pidgepot@xxxxxxxxx> wrote: > On Sat, Dec 20, 2008 at 10:39, Charles Schaefer <chuckles11489@xxxxxxxxx> > wrote: > > If you want to make it relevant to the game (and thus harder to just > > ignore), I suggest: > > {{The amount of wood a player named woodchuck could chuck if the rules > > defined an action called chucking wood and a weapon called a woodchucker > > which a player named woodchuck could use is odd.}} > > > > This too, is irrelevant though since everyone knows you can only chuck > wood > > that is on the same grid square. And dead bum prisoners aren't allowed to > > chuck wood at all. > > -- > > I submit the following proposal: > > Title: Woodchucks! > { > Create a new rule "Trees & Woodchucks" with the text: > {{ > At the beginning of each nweek a tree grows on each square where Z > modulo (abs(X) + abs(Y)) = 0 and (X = P or Y = R) (where Z is the > number of the nweek, X and Y are the corresponding axes in the > coordinate pair of that square, P is the number of proposals on the > previous nweek's ballot, and R is the number of players with the > active property). > > If at the start of any nday a Woodchuck is present in the same square > as one or more trees it "chucks wood": Each tree in that square is > destroyed. For each tree destroyed this way one Well Sharpened Pencil > is created in that square and can be picked up by any player in that > square as a Game Action. > }} > > Add the following tricks to the beast: > {{ > Name: Move About > Effect: The beast moves in a random direction on the Grid, or > alternately if the beast is not on the Grid it chooses a random valid > square to be it's resident square. > Timing: Anytime > }} Can the beast expend its 5 moves for the day instead? Might make it a bit more mobile > > {{ > Name: Spawn Woodchuck > Effect: A Woodchuck is created at the Beast's current resident square > (if there is one) > Timing: Anytime > }} > } > > More stuff can be done with trees/woodchucks later. This is just a > starting point. > > BobTHJ > _______________________________________________ > spoon-business mailing list > spoon-business@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-business > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss