Jamie Dallaire on Mon, 22 Dec 2008 09:11:42 -0700 (MST)


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Re: [s-d] [s-b] Consultation


On Sun, Dec 21, 2008 at 4:37 AM, Roger Hicks <pidgepot@xxxxxxxxx> wrote:

> On Sat, Dec 20, 2008 at 10:39, Charles Schaefer <chuckles11489@xxxxxxxxx>
> wrote:
> > If you want to make it relevant to the game (and thus harder to just
> > ignore), I suggest:
> > {{The amount of wood a player named woodchuck could chuck if the rules
> > defined an action called chucking wood and a weapon called a woodchucker
> > which a player named woodchuck could use is odd.}}
> >
> > This too, is irrelevant though since everyone knows you can only chuck
> wood
> > that is on the same grid square. And dead bum prisoners aren't allowed to
> > chuck wood at all.
> > --
>
> I submit the following proposal:
>
> Title: Woodchucks!
> {
> Create a new rule "Trees & Woodchucks" with the text:
> {{
> At the beginning of each nweek a tree grows on each square where Z
> modulo (abs(X) + abs(Y)) = 0 and (X = P or Y = R) (where Z is the
> number of the nweek, X and Y are the corresponding axes in the
> coordinate pair of that square, P is the number of proposals on the
> previous nweek's ballot, and R is the number of players with the
> active property).
>
> If at the start of any nday a Woodchuck is present in the same square
> as one or more trees it "chucks wood": Each tree in that square is
> destroyed. For each tree destroyed this way one Well Sharpened Pencil
> is created in that square and can be picked up by any player in that
> square as a Game Action.
> }}
>
> Add the following tricks to the beast:
> {{
> Name: Move About
> Effect: The beast moves in a random direction on the Grid, or
> alternately if the beast is not on the Grid it chooses a random valid
> square to be it's resident square.
> Timing: Anytime
> }}


Can the beast expend its 5 moves for the day instead? Might make it a bit
more mobile

>
> {{
> Name: Spawn Woodchuck
> Effect: A Woodchuck is created at the Beast's current resident square
> (if there is one)
> Timing: Anytime
> }}
> }
>
> More stuff can be done with trees/woodchucks later. This is just a
> starting point.
>
> BobTHJ
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