Sgeo on Sun, 14 Dec 2008 20:09:14 -0700 (MST) |
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Re: [s-d] [s-b] Proposal: Refactor vote tallies (again) |
On Sun, Dec 14, 2008 at 10:05 PM, Craig Daniel <teucer@xxxxxxxxx> wrote: > On Sun, Dec 14, 2008 at 10:02 PM, Jamie Dallaire > <bad.leprechaun@xxxxxxxxx> wrote: >> On Sun, Dec 14, 2008 at 10:00 PM, Jay Campbell <bnomic@xxxxxxxxxxxxxxx>wrote: >>> With more than one tweak per nweek, regular proposals would only be useful >>> for issues where the majority wanted to impose its will on a minority (who >>> would object to a tweak). >> >> >> Indeed. Good point. > > And the problem with that is, what exactly? > > Tweaks are a good way to make things happen faster, and in the Eternal > Nweek of the Spotless Game we're seeing a pretty darn clear idea of > what the value of that is. > > In other words, allowing more tweaks means opting for a game where > more gets done by Tweaks, and less by Proposals. But that is not > inherently a bad thing, just a different one. If you're going to be > scared of changing how things are done, don't play Nomic. > Probably there should be a mack value for successful Tweaks in that case, based perhaps on number of rules it affects? _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss