Ed Murphy on Sun, 7 Dec 2008 22:43:51 -0700 (MST) |
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Re: [s-d] [s-b] ais523's Refresh Proposal |
ais523 wrote: > In rule 5e11, before "A rule may give a different timespan for the > action to be resolved.", add "If no players have Objected to the action, > and at least 5 players have Supported the action, it can alternatively > be taken between 3 and 5 rdays after the intent was announced; players > should refrain from relying on this mechanism except to avoid ambiguity > or to fix bugs in ntime." /* 3 to 5 rdays will often match 2 to 4 ndays; > this lets us Tweak the clock on if necessary or fix other ntime-related > bugs without an Emergency. We need a second non-ntime-related system as > a backup for clock crises... */ > In rule 5e14, replace: > {{ > If the nday would be set to a value greater than 12, instead it is set > to 1, the nweek is incremented by 1, and the Clock becomes Off. > > At the beginning of each Voting Period, the Clock becomes Off, and until > the Clock next becomes On, the Chairman may as a Game Action change the > clock to be On, provided he has first published a Ballot. > > The Clock may be changed from On to Off as a Game Action by the MoM. > > If the Clock is Off, there are no Vacant Ministries and there are no > outstanding Ministerial obligations, the MoM is obligated to turn the > Clock On. When the Clock is turned On, the ndelay is set to zero. > }} > with > {{ > The Clock can be turned On or Off by any player as a game action; > however, doing so is a violation of the rules unless the rules > specifically state that it isn't. It can also be turned On or Off > automatically by the rules. > > If the nday would be set to a value greater than 12, instead it is set > to 1, the nweek is incremented by 1, and the Clock becomes Off. > > At the beginning of each Voting Period, the Clock becomes Off, and until > the Clock next becomes On, the Chairman does not violate the rules by > changing the clock to be On, provided he has first published a Ballot. > > The MoM does not violate the rules by changing the clock from On to Off. > > If the Clock is Off, there are no Vacant Ministries and there are no > outstanding Ministerial obligations, the MoM is obligated to turn the > Clock On, and fulfilling this obligation does not violate the rules. > > Whenever the Clock is turned On, the ndelay is set to zero. > }} > /* A big change, which I think is important; if a different RP wins, > I'll try to do this by proposal. Make sure we know the state of the > clock, always; and that we can turn it on, always. The Clock's just too > important to leave to chance. */ I'm leaving these alone. I understand the theory behind the Clock, but don't have enough practical experience to have a good feel for what makes for a good approach. > In rule 5e49, replace "There is a Ministry called the Ministry of > Warfare, responsible for keeping track of Weapons and their attributes." > with "There is a Ministry called the Ministry of Warfare, responsible > for keeping track of Weapons and their attributes, and the Health of > Players.". /* Someone needs to track this! */ The Registrar tracks all attributes of Players. (I still think this should be split up, but that can be addressed via regular proposal.) _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss