Tyler on Mon, 6 Oct 2008 16:25:04 -0700 (MST) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: [s-d] [s-b] Retirement |
Um, is it just me, or did j just declare that Charles is NOT the only Player with a Baby Blue Sock, and then explain with his reasoning just the opposite? On Mon, Oct 6, 2008 at 5:14 PM, Jay Campbell <bnomic@xxxxxxxxxxxxxxx> wrote: > I Answer this Consultation as False. > > Sock creation and destruction are explicitly delegated to Sock > Corporations. The socks of forfeit players still exist, and public > displays should be updated to reflect these socks not owned by a Legal > Entity. > > [ Given "Any member of this contract which does not hold at least one > XXX sock ceases to be a member of this contract," Charles is the only > Voting Stockholder left in those two corps. ] > > Charles Schaefer wrote: > > 2008/10/6, Tyler <wisety@xxxxxxxxx>: > > > >> I assign this Consultation to the number 130, or assign to this > >> Consultation > >> the number 130, whichever works. I assign Priest j to this Consultation, > or > >> vice versa, whichever works. I can't remember which one is assigned to > >> which. I'll get my PD updated when Charles submits some arguments, or > >> sooner. > >> > >> On Mon, Oct 6, 2008 at 3:10 PM, Charles Schaefer < > chuckles11489@xxxxxxxxx > >> > >>> wrote: > >>> > >>> As the only other sockholder of the two involved corporations, I would > >>> really like to find out what happened to these socks. > >>> > >>> I submit the following consultation: > >>> At the time of submission of this consultation, is the player named > >>> > >> Charles > >> > >>> the only player with a Baby Blue sock? > >>> Unbeliever: Tyler > >>> > > > > > > Socks are Game Objects with an attribute "Sockholder". That attribute has > a > > Default Value of "XXX Corporation". According to Rule 4E11, the game > > definition of "Default Value" is more or less equivilent to "initial > value". > > Nowhere do the rules specify that attributes return to their default > value > > when the current value cannot be determined. Game precedent is that when > a > > player forfeits, their objects are destroyed. > > _______________________________________________ > > spoon-discuss mailing list > > spoon-discuss@xxxxxxxxx > > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > > > > _______________________________________________ > spoon-business mailing list > spoon-business@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-business > -- -Tyler _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss