Jay Campbell on Sat, 4 Oct 2008 13:45:14 -0700 (MST) |
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Re: [s-d] Some thought about Inflationary Measures |
One of the basic flaws in the current B economy is there's nothing to spend your macks on, besides buying socks to get more macks. Macks are currently hyper-inflated, compared to when the RPG rules where in place. An m500 fine wouldn't pain a player today nearly as much as last season. Votes For Sale and the Rapier Rental Agency are awesome but don't affect the macro-economics. How can we cause players to care about gaining mack? j Jamie Dallaire wrote: > This whole "bailout" thing j did yesterday got me thinking: > > When I first suggested creating the Beast, the main focus of this for me was > the "Devour" Trick. The idea sprang from my wish to create something within > the rules that would require that Players of B work together to prevent some > greater evil from befalling all of us, or the game from being destroyed, > etc. > > Manifestly, the beast wasn't quite up to snuff. Not enough of a major > threat. The modified devour rule was another attempt, to force multiple > players to give to the beast (most likely in an altruistic manner for some) > to prevent devouration from occuring, for the sake of all players. But when > it's happened so far, we either didn't care about the threatened rule or > we'd just had some mega-macks scam happen anyway. > > But recent economic events pointed to by j's "Bailout" message offered up a > handy model... Recession: it's an emergent phenomenon that springs from > individual human actions, yet no single individual can really do anything > about it without cooperation. And once a crash starts happening, it may be > in many people's best individual interest (at least short term) to defect > (sell off while the prices are still decent) rather than cooperate (hold > onto assets and not contribute further to the crash), but ultimately that > seems to work to everyone's detriment. > > Can we model something like that? (No, I don't want to have B modeling the > world economy --- what I mean is something with similar pressures for > cooperation which would favour many individuals, perhaps even everyone in > the game, rather than the game putting pressure on individuals to compete). > > I don't know what form this could take, but if anyone has any ideas I think > it would be quite interesting: > > Some challenges/requirements: > > - make it something we can't or at least won't just legislate out of > existence if we fail. > - make it non-zero-sum > > Maybe something modeled roughly on a prisoner's dilemma-type situation? > > BP > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss