Justin Ahmann on Wed, 25 Jun 2008 12:29:36 -0700 (MST)


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Re: [s-d] [s-b] Win!


Let's not accept it, then.  I don't care.  I was just wondering if we could prevent it.
I suppose the obvious way is to use that "idiotic" ISICIDTID stuff to fix it,  but with that as precedent, the game becomes totally pointless.
So I move to wholly ignore those retroactive rectroactivity-disallowing repeal things.
Codae



----- Original Message ----
From: Geoffrey Spear <geoffspear@xxxxxxxxx>
To: spoon-business@xxxxxxxxx
Sent: Wednesday, June 25, 2008 1:01:49 PM
Subject: Re: [s-b] Win!

On Wed, Jun 25, 2008 at 12:54 PM, Justin Ahmann
<quesmarktion@xxxxxxxxxxxxx> wrote:
> I replace the text of Rule 4E26 with "CREAMPUFF".
> At 16:50 on June 25, AD 2008, UTC, I create a new Rule entitled "Dictatorship", with the following text:
> {
> The Player named Codae may change the gamestate in any way, at any time.
> }
> I replace the text of Rule 4E26 with "No rule or game action may require or force any retroactive changes to the game state. It is, however, permissible, to create rules or perform otherwise-legal game actions that simulate retroactive changes to the game state.".
> I repeal the Rule with the highest number.
> What do we do now?

If we're going to accept this sort of idiotic "I say I do, therefore I
do" stuff, what we do now is resign the game.  I do so.
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