Roger Hicks on Wed, 5 Mar 2008 09:21:30 -0700 (MST) |
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Re: [s-d] [s-b] Proposal: Emergencies are annoying |
On Wed, Mar 5, 2008 at 5:23 AM, Mike McGann <mike.mcgann@xxxxxxxxx> wrote: > On Wed, Mar 5, 2008 at 12:54 AM, Jamie Dallaire > <bad.leprechaun@xxxxxxxxx> wrote: > > > My intent is to allow for us to reserve the use of emergencies > > (looooooong) for cases where the rules are broken. Uncertain > > gamestates can be handled in a quicker fashion. > > A problem is the whole multiple state issues that can arise. For > example, there is something ambiguous in the rules and it is unclear > if a Player can do X or not. So, a player performs X anyway, a > consultation gets submitted about performing X and there are two > states floating around until the consultation is resolved. This is > confusing. I have a hard enough time juggling around one state in my > head. > > I think we just need to get rid of this whole multiple state thing > completely. Wooble mentioned something along these lines some time > ago--the minister in charge of the state picks what he or she thinks > is correct (or the most correct). That is what the state is. If a > player has an issue with it, they can first bring it up with the > minister in charge and if there is still disagreement, a consultation > can be submitted to resolve the dispute. I think we need to now get > away from the "I perform X. I submit the following consultation: "Can > I do X?"" pattern. We tend to overuse Consultations and they should be > reserved for when there is an actual dispute between two players. > We did this after the first emergency (remember the invalid actions thing?). I believe it would have worked had we taken the time to refine it, but there was such a big backlash to it that it was completely scrapped during the next emergency. BobTHJ _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss