Mike McGann on Thu, 28 Feb 2008 20:01:29 -0700 (MST) |
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Re: [s-d] [s-b] The Clock & The Ministry of Questions |
I've been out of the loop a little, but I am quite confused as to what the "rday-problem" is. From what I see, there are three time related states: * Clock is on * Clock is off * Emergency is in effect Most game activities should be based on ndays. The exceptions are for game critical services which are the Justice system and the usurpation of Ministries and basing those on rdays is, I think, the correct thing. Those have to work even when the clock is off. Now, an emergency should be a completely out-of-band event. In this case, nothing should be happening with the game except for changing mental states and proposing and passing refresh proposals. Any issues with the Justice system or Ministries can be resolved through refresh proposals so those don't even need to work. I think the issue is that the emergency rule needs to be more clear on what the valid operations are during an emergency. Also, I am not a fan of using a stubbed Consultation to enact changes to the Ruleset. By the way, what is the current state of the game? Clock on, clock off, what day is it, etc? Anyone care to summarize? Let's get the game back on track. - Hose _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss