| comex on Mon, 28 Jan 2008 16:00:11 -0700 (MST) |
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| Re: [s-d] [s-b] A Proposal or two |
On Jan 28, 2008 4:52 PM, ihope <ihope127@xxxxxxxxx> wrote:
> I submit a Proposal titled "Auctions":
Does not make it possible for auctions to exist for currencies other
than macks. (Whether that is a necessary feature is up to the
voters.)
> I submit a Proposal titled "Dog Days":
Summary: One person gets to increase the vote power of any set of
players by 1/2 each every nweek. I predict rapid inflation of vote
power.
> I submit a Proposal titled "Contracts":
> A Contract may declare things that are not the word "cheese" to be
> Game Objects. A Contract may declare a Contract Attribute of itself by
> specifying its Scope, its Range, and its Default Value. Contract
> Attributes are a type of Attribute. A Contract may specify changes to
> one of its Contract Attributes, which are carried out as stated in the
> A Contract may declare things to be Contract Actions of
> itself. A player may make a Contract Action as a Game Action; when
> this does, the appropriate part of the defining Contract is carried
> out.
There's no reason why a contract couldn't define, say, repealing Rule
4E1 as a Contract Action.
> Contracts are device owner objects, which may transfer ownership of
> their devices and destroy them as they say, unless a Rule states
> otherwise. Contracts are also currency owning objects and may give
> currency and exchange points for currency as they say, unless a Rule
> states otherwise. [[They can also have points.]] When a Contract comes
> into existence, its mackerel is immediately set to 0.}}
Generalize for Game Actions?
> I submit a Proposal titled "Supporting/Objecting stuff":
>
> {In Rule 21, replace "if, and only if, N Players do not object to the
> action." with "if, and only if, at least N Players do not object to
> the action." In Rule 22, replace "An action that must be performed
> with N supporters occurs after N Players support the action." with "An
> action that must be performed with N supporters occurs after at least
> N Players support the action."}
This doesn't do anything and makes the rules more confusing than they
already are (difficult).
> I submit a Proposal titled "Three":
>
> {Add a Rule, titled "Three", with the text of "The number 3 is a Game Object."}
Is Three an Outsider?
> I submit a Proposal titled "Oracularities Suck":
But this Proposal won't repeal them.
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