Mike McGann on Mon, 21 Jan 2008 22:07:50 +0100 (CET) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: [s-d] [s-b] Proposal: B-Chess |
On Jan 18, 2008 1:35 PM, Roger Hicks <pidgepot@xxxxxxxxx> wrote: > I submit the following proposal: > > B-Chess > { > Create the following Field Match: This will create a field match, but the current match has to finish before this can be used, correct? > All Invokable actions of Field Objects in this Field Match may only be > invoked by that Field Object's owner. Only one invokable action per > Field Object may be invoked each Turn > of the Field. I'm confused on the timing of this. If I perform an action, the Referee is obligated to turn the field. After it is turned, I can perform another action right away? Does each action invoke a turn of the field? If 5 people request to invoke an action, is that done in one turn of the field when the referee gets around to processing it or is it done in five turns? Is it in the best interest of the referee to wait as long as possible, within a Jiffy, to slow down the action? > Invokable Action: Purchase > Trigger: A Game Action by any player who possesses a King object on > the Field that spends X macks, where X is ten times the number of > times this player has previously invoked > this action since the Field was last turned I'd prefer something besides macks since that isn't an entity controlled by the field match. > Effect: A new Field Object is created at random based upon the > following weighted table and is placed in a random unoccupied square > adjacent to that Player's King: > Field Object Weight > --------------------- > Pawn 10 > Rook 3 > Knight 3 > Bishop 3 > Queen 1 If all squares are occupied, then what? > Action: Checkmate > Trigger: Only one King remains on the Field > Effect: The player whose King remains is the winner of the Field > Match. The Current Field Match ends. Could there be a stalemate? We would need an ending condition for that if possible. > Field Object: Pawn > Invokable Action: Move > Trigger: A Game Action by the owner specifying an adjacent space in > a cardinal direction > Effect: If the specified space is unoccupied the Pawn moves to the > specified space > Invokable Action: Capture > Trigger: A Game Action by the owner specifying an adjacent space in > a diagonal direction > Effect: If the specified space is occupied the Field Object > occupying that space is destroyed and the Pawn moves to that space Making sure: Pawns can move like rooks limited to one space, and can only capture like bishops limited to one space? - Hose _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss