Roger Hicks on Fri, 18 Jan 2008 16:30:28 +0100 (CET) |
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Re: [s-d] [s-b] Proposal: Win By Tomfoolery |
On Jan 17, 2008 6:39 PM, 0x44 <bnomic@xxxxxxxxxxxxxx> wrote: > Spencer Baugh wrote: > > Sigh. I don't want to do it, but I like the faction rules. I set my Mental > > State to Paranoid. > > > The faction rules as written are broken irreparably. If we leave the > faction rules in place, three people (the number of people who actively > participate in the KwsB) will effectively control which proposals are > passed as of next nweek. Our solution neatly sews up the loop-hole > completely, with no unnecessary side-effects. Yes, factions go away, but > if factions are a wanted feature of b-nomic, we should have consensus on > how to do it without breaking the game. That isn't possible with a > Faction in the game that controls how the votes go. > I disagree. I think factions would be balanced if factional vote power were set to 25% of the previous nweek's amount instead of 75%. This would still give players a small advantage for banding into factions without invalidating the votes of factionless players. BobTHJ _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss