Jamie Dallaire on Fri, 14 Dec 2007 22:09:50 -0700 (MST) |
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Re: [s-d] [s-b] Billy Pilgrim's Refresh Proposal |
It means I made a booboo :-D BP On Dec 14, 2007 6:47 PM, Justin Ahmann <quesmarktion@xxxxxxxxxxxxx> wrote: > "Any Human External Force that is not already a Player may request may > request to join the game" > > What does this mean? > > Codae > > ----- Original Message ---- > From: Jamie Dallaire <bad.leprechaun@xxxxxxxxx> > To: B Nomic - business <spoon-business@xxxxxxxxx> > Sent: Friday, December 14, 2007 6:41:52 PM > Subject: [s-b] Billy Pilgrim's Refresh Proposal > > I submit the following Refresh Proposal: > > { > > > *1) No More Invalidation* (directly ripped off from Wooble, see point 5 > for > repeal of monopoly mode...) > > In Rule 1-10, remove the following text: > > > {{{ > Any player (as a Game Action) may declare any Game Action which has > occurred within the past NDay to be Invalid, unless that Game Action > was to declare another Game Action invalid, or to submit a > consultation. An invalid Game Action is treated as if it never > > > occurred. An Outsider whose Game Action has been declared invalid may > submit a consultation whose text reads "XXX is valid", where XXX is > the Game Action they attempted to perform. When that consultation > > > becomes Pondered, if the priest answered it Yes, the Player who > declared that game action to be invalid loses 10 Points. > > Any Game Action which has not been declared invalid by the above > within the allowed timespan is considered to be valid in every way, > > > even if it is in contradiction to the rules. [[Note: This ensures that > illegal actions can not cause the gamestate to be reversed more than > one day]] > }}} > > > * 2) Ratify some displays *(idea + format from Wooble, different rules and > players (just points differ) displays) > > The gamestate is changed to what it would be if the following Public > > > Displays were correct: > > http://b.nomic.net/index.php?title=Players&oldid=4460 > > > http://b.nomic.net/index.php?title=Ministries&oldid=4461 > > The Rules are set to what they would have been immediately at the > start of nweek 135, > including the changes wrought by Won proposals from nweek 134 if Billy > Pilgrim had never > > > changed or attempted to change any Rule Numbers prior to the end of > this nweek. [[In > other words, the proposals that passed pass onto the late-nweek-134 > rules exactly as > intended when written, being applied to the rules they were intended > to be applied to. i-e Rule > > > 1-17 is indeed repealed, and Rule 1-1 still exists and the game is > still called B Nomic.]]. > > Any subsequent changes to Player Attributes or Rules mentioned in this > Refresh Proposal > take place after the ratification of the above Public Displays. > > > *3) Enough is Too Much* > > > /* Pass Proposal 200 (Enough is Too Much, by Hose) with slightly less > awkward wording in the first amendment. I believe this to be necessary in > order to avoid massive lockups like we had after nweek 134, with a large > number of proposals staying pending. This is not an *urgent* matter as > such, > but prefer to rectify the situation through RP than by a regular proposal > that may fail to meet quorum..... PS Hose gets no points since voting was > tied on this. */ > > Give Proposal 200 the Status of Historical and the Success State of > Undecided. > > Amend Rule 3-6 by replacing the the following: > {{ > A Quorum is defined to be any number greater than half the number of > Active Players. > }} > > > with > {{ > A Quorum is the greatest integer less than or equal to one third (1/3) > of the number of Active Players, but shall never be less than 2. > A value has said to have "met a Quorum" if the value is greater than > > > or equal to the Quorum. > }} > > Amend Rule 3-5 by adding the following: > {{ > As a Game Action, a Player may remove his Active Property. > }} > > Amend Rule 2-2 by replacing the following: > {{ > Each Open proposal with a Stamina less than the Quorum becomes Pending. > }} > with > {{ > Each Open Proposal with a Stamina that has not met a Quorum becomes > Pending. > > > *4) Speedy Emergencies* > > > /* Pass Proposal 210 (Speedy Emergencies, by 0x44) verbatim. This is > needed > so that emergencies don't drag on so, in the (not outlandish) event that > we > have another before the end of nweek 135... 0x44 gets 8 points for this > proposal's strength of 4 (it failed quorum). */ > > Give Proposal 210 the Status of Historical and the Success State of Won. > > Increase, by 8, the points of the Player named "0x44". > > Amend Rule 0 clause 4 to read: > > {{ > 4. The Emergency Coordinator makes a statement to the Emergency > > > Forum that he is initializing the Pause. The Procedure tracks time spent > using the Pause. When the Emergency Coordinator initializes the Pause it > is zero. Thereafter, until the completion of the Procedure, the Pause is > > > increased by one each day at 00:00:00 UTC. Once per day, the Emergency > Coordinator may announce to the Emergency forum their intention to > increment the pause. If no PEP voices objection to this action on the > > > Emergency Forum within 24 hours, then the value of the Pause is > incremented by one. > }} > > > > *5) Explicit Protection of Game Objects + We're not playing Monopoly* > > /* Pass Proposal 211 (Explicit Protection of Game Objects) verbatim (save > for curly brackets...). This is should protect us from any tomfoolery, at > least for the moment, and stabilize gameplay. It can be repealed (and I > think should, eventually) in due time if we want to move to something more > monopoly-ish. Wooble gets 16 points for this proposal's strength of 8 (it > failed quorum). */ > > Repeal Rule 1-18. > > Give Proposal 211 the Status of Historical and the Success State of Won. > > Increase, by 16, the points of the Player named "Wooble". > > In Rule 1-2, add the text, at the end: > > {{ > Game Objects that are not Outsiders can only be created, destroyed, or > modified > if allowed by the Rules, in a manner explicitly governed by the Rules. > [[Note that > > > while Outsiders are exempt from this rule, their Attributes within the > game are also > Game Objects and are not themselves Outsiders, so an Outsider's Attributes > are > subject to this rule.]] > }} > > > *6) Fixing Admission* (pulled from Wonko's message: [s-d] RFC: Admissions > reorg, and subsequent comments) > > /* I was debating either doing this and allowing invalidation with 2 > support > to occur (this would prevent AFO and Agora's Child from joining to support > pikhq's invalidation of stuff) or blocking monopoly mode and leaving this > open. Then I realized the registration system is broken anyway and we may > as > well make everything as stable as possible to leave the emergency! */ > > Amend Rule 1-4 to read: > {{ > A Player is an Outsider who consents to be governed by the rules, > fulfills all requirements for continued playerhood specified by the > rules, and has become a Player in a manner specified by the rules > that were in effect at the time e became a Player. > > Any Human External Force that is not already a Player may request > may request to join the game by posting a message to a Public > Forum containing a request to become a Player and a uniquely > identifying name that e wishes to be known by. > > Any player may Ratify or Reject such a request within 10 ndays of its > being made. The External Force making the request becomes a Player as > soon as the following are true: > * At least two ndays have passed since the request was made > * The request has been Ratified by at least two Players > * Fewer than two players have Rejected the request. > > A Player may cease to be a Player by Forfeiting the game; this must be > done in a Public Forum unless there are no working public fora, in > which case he may notify the Player he most recently knew was > Registrar privately instead. > > No restrictions may be placed on when a player may forfeit; any player > may forfeit the game at any time (regardless of any timekeeping device > used in the game). > }} > > > > > } > > Vote for me! > > Billy Pilgrim > _______________________________________________ > spoon-business mailing list > spoon-business@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-business > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss