comex on Fri, 14 Dec 2007 21:06:52 -0700 (MST) |
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Re: [s-d] the Pause |
On Friday 14 December 2007, Justin Ahmann wrote: > What was/were DimShips? > > Codae, who is neither Dave nor Antonio Here is a big message from a while ago explaining it: On Feb 9, 2006 12:59 AM, Daniel Lepage <dpl33@xxxxxxxxxxx> wrote: > > > On Feb 8, 2006, at 9:43 PM, comex wrote: > > >> ...or search the mailing list archives for him sometime this past > >> year explaining the DimShip Crisis to all of us. > > > > Actually, before I joined the game I saw mention of the DimShip Crisis > > on the wiki but found very little in the archives. > > I'm not sure the DimShip ruling applies to this proposal; the big > issue with the DSC was a rule saying that some numerical quantity > should be treated as though it were greater than its actual value. > This caused problems when it was judged that "its actual value" > should be subject to the rule's own modifications, causing all manner > of trouble. One could interpret the lighting rule similarly, but one > could also make a good case for how "increased by one" means "made > one more than it would be *otherwise*". > > For those wondering about the Crisis: > > The DimShip crisis was (I think) the first major paradox in the > ruleset. I claimed that I had won infinitely many times by repeatedly > setting the world on fire and destroying everything. Glotmorf claimed > that I had thrown all my money into a bottomless pit of redundancy. > Rob settled the issue by ruling that most of the game was undefined. > Hilarity ensued. > > This was all during May and June of 2002. The first message that set > everything off is here: > http://lists.ellipsis.cx/archives/spoon-business/spoon- > business-200205/msg00281.html > > A slightly more detailed summary: > > Rule 493/3 (http://www.bnomic.org/list.php?i=493&go=go) > {{ > __DimShips__ > There exists a type of object called a Dimensions Ship, also known as > a DimShip. > > A DimShip is capable of carrying a Player through DimSpace by taking > on virtual dimensional values: Buoyancy (positive virtual value) and > Ballast (negative virtual value). A DimShip can take on Buoyancy or > Ballast or a combination of the two, in any Dimension or combination > of Dimensions. > > A Player employing a DimShip does not travel to a specific location > in DimSpace; rather, e displaces emself from eir current DimSpace > location. > > Ballast and Buoyancy are each limited to 100. Each can be set to as > much as 100, even at the same time, for displacement in single or > multiple dimensions. That is, no matter how many dimensions Ballast > is gathered for, total Ballast must be less than or equal to 100; > same with Buoyancy. > > The cost to produce a DimShip is 100 score. > > A DimShip, once built, can be launched, which puts it into active > use. A DimShip that has been launched can be landed, which takes it > out of active use. DimShips can be landed at any time, and must be > landed when adding equipment or conducting repairs. A DimShip is > automatically landed when its ballast and buoyancy limits are zero. > DimShips can be launched at the end of the nweek. > > If a player owns a DimShip and has launched it, then rules that check > eir dimension values will check the values of eir virtual dimensions. > Rules that change the values of dimensions, though, will change eir > real dimensions. > }} > > Basically, a DimShip could shift you in any of the known dimensions > (Score, Charm, Entropy, BAC, etc.). It cost 100 Score to build one, > but you could then add a shift of up to 100 divided amongst all your > dimensions, so that although you didn't actually have more points or > less BAC, you would be treated for all intents and purposes as though > you did. > > I bought six DimShips. I put one at +100 Score, and the other five at > +100 Entropy. My claim was that this boosted my personal entropy to > 500, which thus trivially made Universal Entropy larger than the 500 > Entropy limit, causing the heat death of the universe. One of the > side effects of the apocalypse was to set each player's Entropy, etc. > back to zero and to give each player 10 points. But after the > apocalypse, my real Entropy was reduced to zero but I kept my > DimShips, and so I still was treated as having 500 Entropy, > triggering another Apocalypse. This would happen infinitely many > times, giving everyone 10 points. Every 90 iterations, the 900 points > I gained plus the 100 Score Buoyancy from my sixth Dimship would push > me over the 1000 points needed to win; I'd win and all scores would > be reset. The process repeats ad infinitum. > > Glotmorf's claim was that DimShips don't stack like that. If you have > two DimShips with +100 Score each, then each one causes you to be > treated as though your score were 100 more than the real, unmodified > value, so your net gain was only 100 Score. By his logic, I'd just > poured absurd numbers of points into buying DimShips when it couldn't > profit me at all. > > Rob judged the relevant CFI, and asserted that I was right that > Dimships stacked with each other. But furthermore, e said "rules that > check eir dimension values will check the values of eir virtual > dimensions" applies to itself, so each DimShip stacks with *itself*. > The result is that my score becomes equal to some number N satisfying > N = N+100. This is impossible. What's more, a few other players were > also flying DimShips at various levels, so we couldn't say anything > about their Dimensions either. This cascades: Without knowing my > score, we don't know if I've got enough points to Win, so we don't > know whether the Clock is On or Off. Likewise, there could be an > Apocalypse at any time; we wouldn't be able to tell if it happened. > These two between them throw all other players' dimensions into > doubt, which with the rules at the time called into question our very > ability to make posts to the public forums. > > So we declared a r0 State of Emergency, and disabled most of the > relevant rules. > > And now you know. > > -- > Wonko > > Estimated amount of glucose used by an adult human brain each day, > expressed in M&Ms: 250 > -Harper's Index, October 1989 > > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss >
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