comex on Mon, 10 Dec 2007 16:54:57 -0700 (MST) |
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[s-d] Not a Proposal: Improve Rule 0 |
Amend Rule 0 by making these changes: @@ -4,23 +4,25 @@ Each Panic Button has a state of being Off or On. All Panic Buttons are initially Off. < A PEP may post a message to a Public Forum or any forum that within the past month was a Public Forum stating that he is Hitting his Panic Button. If he does so, his Panic Button becomes On. > A PEP may post a message to a Public Forum or any forum that within the past month was a Public Forum stating that he is Hitting, Turning On, or Pressing his Panic Button, or any reasonable equivalent of the same. When he does so, his Panic Button becomes On. < A PEP may post a message to a Public Forum or any forum that within the past month was a Public Forum stating that he is Stopping his Panic Button. If he does so, his Panic Button becomes Off. > A PEP may post a message to a Public Forum or any forum that within the past month was a Public Forum stating that he is Stopping or Turning Off his Panic Button, or any reasonable equivalent of the same. When he does so, his Panic Button becomes Off. If there exist at least four Panic Buttons which are On, B Nomic becomes in a State Of Emergency. When this occurs, the following Procedure happens: 1. Game time is stopped. Whatever means used in the Game to track time is stopped as of the beginning of the Emergency. Pending events and deadlines relative to Game time, with the exception of those specified in this rule, are postponed until Game time resumes. Pending events and deadlines with absolute dates and times do not occur. < 2. The PEP who most recently held the Minister of Ministries becomes the Emergency Coordinator. If this Emergency Coordinator does not exist, or it is unclear which PEP it is, or if he does not possess the Active property, then the PEP that first attempts to organize running this Procedure becomes the Emergency Coordinator. > 2. The PEP who most recently held the Minister of Ministries becomes the Emergency Coordinator. If this Emergency Coordinator does not exist, or it is unclear which PEP it is, or if he does not possess the Active property or it is unclear whether he possesses the Active property, then the PEP that first attempts to organize running this Procedure becomes the Emergency Coordinator. < 3. The Emergency Coordinator designates a means for PEPs to communicate as the Emergency Forum and makes a reasonable effort to notify other PEPs about the Forum's existence. > 3. The Emergency Coordinator designates a means for PEPs to communicate, which must be reasonably accessible to all PEPs, as the Emergency Forum and makes a reasonable effort to notify other PEPs about the Forum's existence. 4. The Emergency Coordinator makes a statement to the Emergency Forum that he is initializing the Pause. The Procedure tracks time spent using the Pause. When the Emergency Coordinator initializes the Pause it is zero. Thereafter, until the completion of the Procedure, the Pause is increased by one each day at 00:00:00 UTC. > Once per day, the Emergency Coordinator may announce to the Emergency forum their intention to increment the pause. The value of the Pause is incremented by one 24 hours later if no PEP has voiced objection to the action on the Emergency Forum. < 5. Refresh Proposals are submitted. The Forum will be used to submit, discuss, select and implement proposed changes to the state of the Game (hereafter in this rule known as "Refresh Proposals") for the purpose of either resuming or ending the Game. PEPs and the Emergency Coordinator may each submit a Refresh Proposal. A Refresh Proposal consists of a list of changes to the game which may affect any aspect of the Game or the state of the Game, including, but not limited to: rules, scores or other player attributes, the valid list of players, current holders of any Ministries, the legitimacy and/or actuality of any action taken in the context of the Game, etc. > 5. Refresh Proposals are submitted. The Forum will be used to submit, discuss, select and implement proposed changes to the state of the Game (hereafter in this rule known as "Refresh Proposals") for the purpose of either resuming or ending the Game. PEPs and the Emergency Coordinator may submit any amount of Refresh Proposals, and a Refresh Proposal's author may, during this period, retract or modify it. A Refresh Proposal consists of a list of changes to the game which may affect any aspect of the Game or the state of the Game, including, but not limited to: rules, scores or other player attributes, the valid list of players, current holders of any Ministries, the legitimacy and/or actuality of any action taken in the context of the Game, etc. < 6. A first-round Ballot is formed. When the value of the Pause is 5, the Emergency Coordinator will gather all submitted Refresh Proposals into a Ballot on which PEPs will vote. > 6. A first-round Ballot is formed. When the value of the Pause is 5, the Emergency Coordinator will gather all submitted Refresh Proposals into a Ballot on which PEPs will vote. If no Refresh Proposals were submitted, then the Procedure restarts at step 1.
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