Jamie Dallaire on Mon, 10 Dec 2007 12:59:42 -0700 (MST) |
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Re: [s-d] [s-b] [MoS] Message of the nweek |
Forgot to add, a good example would be the clock. It changes itself everyday as long as it is on, even though this is not defined as a game action. The rules just state that this happens, and it does. On Dec 10, 2007 2:58 PM, Jamie Dallaire <bad.leprechaun@xxxxxxxxx> wrote: > On Dec 10, 2007 2:38 PM, Geoffrey Spear <geoffspear@xxxxxxxxx> wrote: > > > On Dec 10, 2007 2:25 PM, Aaron Coquet <farfromunique@xxxxxxxxx> wrote: > > > not really... you could post a game action that says "Aaron C's points > > > > > give themselves to me" but since my points CAN'T perform that action > > > (I think) it fizzles. > > > > > > I submit the following consultation: > > > { > > > Can any non-player Game Object perform a Game Action? > > > Unbeliever: Aaron C > > > } > > > > I hope so, since the entire game depends on Proposals changing the > > state of the game and the Ruleset, and if they don't have the power to > > do so things are even uglier than they seem. > > > I don't think there is anything that says that a change to the gamestate > must necessarily be made via game action. Meaning, a proposal can change the > gamestate without performing any game action. > > Billy Pilgrim > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss