Jamie Dallaire on Mon, 10 Dec 2007 12:59:42 -0700 (MST)


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Re: [s-d] [s-b] [MoS] Message of the nweek


Forgot to add, a good example would be the clock. It changes itself everyday
as long as it is on, even though this is not defined as a game action. The
rules just state that this happens, and it does.

On Dec 10, 2007 2:58 PM, Jamie Dallaire <bad.leprechaun@xxxxxxxxx> wrote:

> On Dec 10, 2007 2:38 PM, Geoffrey Spear <geoffspear@xxxxxxxxx> wrote:
>
> > On Dec 10, 2007 2:25 PM, Aaron Coquet <farfromunique@xxxxxxxxx> wrote:
> > > not really... you could post a game action that says "Aaron C's points
> >
> > > give themselves to me" but since my points CAN'T perform that action
> > > (I think) it fizzles.
> > >
> > > I submit the following consultation:
> > > {
> > > Can any non-player Game Object perform a Game Action?
> > > Unbeliever: Aaron C
> > > }
> >
> > I hope so, since the entire game depends on Proposals changing the
> > state of the game and the Ruleset, and if they don't have the power to
> > do so things are even uglier than they seem.
>
>
> I don't think there is anything that says that a change to the gamestate
> must necessarily be made via game action. Meaning, a proposal can change the
> gamestate without performing any game action.
>
> Billy Pilgrim
>
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