Roger Hicks on Tue, 27 Nov 2007 00:06:50 +0100 (CET) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: [s-d] [s-b] BobTHJ's Refresh Proposal |
Gee, I was already halfway through :( I will await your second batch of comments. BobTHJ On Nov 26, 2007 4:05 PM, William P. Berard <william.berard@xxxxxxxxxxxxxx> wrote: > Just a quick note to BobTHJ : > > do not answer those comments yet if you are intending to, I'm going to > make an updated version based on your last revision. > > Will > > Le 26 nov. 07, à 22:55, William P. Berard a écrit : > > > > > > I strongly believe that a refresh proposal should make the bare > > minimum of changes to the gamestate to reverse the phenomenon that > > caused the panic in the first place. > > > > Le 26 nov. 07, à 19:57, Roger Hicks a écrit : > > > >> Here is my refresh proposal: > >> > >> { > >> All Proposals with a status of Open become Historical with a win-state > >> of Lost. No awards or penalties are assessed. > >> > > > > Is this really necessary? This pops up in a lot of refresh proposals, > > but I see many good proposals that will have to be re-submitted. After > > all, I do not think the game stability is endangered by any proposal, > > and even if it was, those will still be voted upon... what do you > > think? > > > > > > > >> All Consultations which are currently Waiting become Zotted. > > > > Fair enough, but again, is it really necessary? the current crisis > > spawned from the problem on how Consultations, or, more accurately, > > their answers, effectively changed the ruleset. What we need is a > > stronger stance on how this should happen. One could argue, after all, > > that someone could have exploited the device creation loophole before > > the consultation, since the Judgement merely confirmed that the > > loophole existed. Here again, I think we need a more efficient > > oricularity system, and something that states that either game actions > > are only regulated by rules, and that Judgements (Answers to > > Consultations) can only be acted upon once they have made it to the > > ruleset, or that game actions can be based on judgements only at the > > beginning of the nWeek after the judgement was passed (or some other > > time delay that would leave time for objection, and ponderation. The > > problem with objections, and I agree with 0x44 which was on IRC not > > too long ago, is that the recent change in active status condition > > makes the Quorum very hard to reach, and hence enable Judgements to > > pass anyway. > > > >> > >> The AFO becomes a player (if it is not one already). The AFO ceases to > >> be a Faction (if it is one). > >> > >> Agora ceases to be a player or a faction (if it is one). > >> > >> Dice Master ceases to be a player (if it is one). > >> > >> All Devices and Blueprints are destroyed. > >> > > > > Okay, but, here again, I'm sticking to my "minimum changes to the > > gamestate"... what about the Holy Hand Grenade? I am new to the game > > and don't know the context of its creation, but it was prior to the > > device crisis we are facing. If anything, players having spend money > > on devices should have their money back. > > > >> Repeal rules 3-12 and 3-14. > >> > > > > This is my main point of disagreement. The device crisis did not stem > > from those rules, it started because of a lack of details about the > > conditions of device creation. I was the one who submitted the three > > consultatiosn on device and blueprints, because I liked the idea of > > having them in the game, and would like to submit proposal to build > > some sort of economy and industry in the game. repaling those rules > > would have us start from scratch device-wise, and this would be > > lenghty process. > > > > Assuch, I think amending them to specifiy the creation conditions for > > devices and blueprints should be enough. furthermore, even if 3-12 and > > 3-14 were to stay the same, your "Whatever is not prohibited or > > regulated by a rule is permitted an unregulated." rule would > > effectively prevent anyone abusing the creation loophole until it is > > fixed. > > > >> Amend Rule 1-4 by removing: > >> {{ > >> He may do this if and only if he fulfills the following requirements: > >> > >> * He is capable of passing a Membership Test, although he may not > >> be required to take said test > >> * He is not currently a Player > >> * He has a working e-mail address > >> }} > >> > >> and by replacing: > >> {{ > >> The Registrar may refuse to allow any External Force to become a > >> player, and may refuse to recognize any otherwise-legal name change, > >> if e believes the External Force's proposed name (or existing player's > >> new name) would be ambiguous or confusing, or could otherwise damage > >> the integrity of this game. The Registrar is encouraged, but not > >> required, to state the reason for such refusal. > >> }} > >> > >> with: > >> {{ > >> The Registrar may cause any Player who has become a player within the > >> past 12 ndays to cease to be a Player with 2 Support. He must state > >> the reason for such action, which must be one of the following: > >> * The Player's name is ambiguous, unclear, or in conflict with the > >> name of an already existing Player > >> * The Registrar believes that the new Player is identical to an > >> already existing Player or Faction. > >> * The Player was previously denied playerhood for any valid > >> still-existant reason. > >> }} > >> > > > > I see the point in this, but I think you are attcking the problem with > > the wrong angle : your proposal would effectively wipe out objective > > condition of playerhood to replace them by an individual decision by > > the registrar. I think this is contrary to the spirit of the game, and > > dangerous. because even though you propose that the Registrar need 2 > > support to kick a player, there is no such democratic safeguard to > > _allow_ player in. as such, were the position of Registrar to be > > compromised, the game would be open to lots of trouble. > > > > It seems to be a major flaw in this proposal, and I have to point out > > for the record that, although I am new to Nomics in general, I have > > noticed on Wikinomic that you are a player of Agora... > > > > > >> In Rule 5-2 replace: > >> {{ > >> * The Agreement is not already a Faction > >> }} > >> with: > >> {{ > >> * The Agreement is not already a Faction or Player > >> }} > >> > > > > This would imply that Agreement could be players. If we want to be > > tight about this, I'd suggest amending 5-1 to state that no Agreement > > can be, nor become, a player. On the grounds that a player, anyway, > > has to pass a membership test which can consist of speaking of himself > > in the first person without awkwardness, a thing that an Agreement (by > > definition constituted of at least two external forces) could not do > > unless it was desperately poor in grammar. ;-] > > > > > >> Add the following rule to Section 1: > >> {{ > >> Whatever is not prohibited or regulated by a rule is permitted and > >> unregulated. However, for the purposes of this rule an action is > >> regulated if described by a rule. > >> }} > >> } > > > > This is a wiiiide topic. I think this is a good compromise without > > being prohibitionist, but it might be a bit of an overkill. If this is > > to pass, and stay in the game, we can expect a much slower paced game > > as we probably will have to pass lots of rules to explicetely permit > > otherwise accepted things. > > > > In my spirit of bringing the minimum changes to the gamestate, I have > > to point out that it seems that you included this to try and solve the > > loophole of device creation. As I mentioned previously, if this rule > > is to pass, then you do not need to repeal the device rules. And if > > you repeal or fix the device rules, and possibly, as soon as the pani > > is over, quickly try and implement a workable, efficient system or > > oracularities, maybe we could do without that. > > > > > > I think we all want the panic to end quickly, and I agree with the > > general spirit of your proposal, but my philosophy of a minimum > > changes to the gamestate is based on the fact that the less changes > > you propose, the less likely you are to have people voting against > > your proposal. This rule is very controversial, and has a far larger > > scope than solving the present crisis. It would shift a lot of > > paradigms in the game, and I think it needs to be discussed > > independently, once the panic is over. > > > > to sum up, If I were you, I would remove it for the time being to > > insure I would not lose vote because of it, since you can already > > adress the critical issues without this rule, then propose it, as a > > stand alone proposition, once the panic is over. > > > >> > >> Note that the purpose of this refresh proposal is to resolve our messy > >> gamestate. You may not agree with the changes, but I have attempted to > >> address every point of possible ambiguity as it presently stands. > > > > I think you did well. However, I don't think it is necessary to repale > > completely the device rules. And I think you introduce a serious > > potential danger in the playerhood system. Fix this, and you'll get my > > vote, although I would also like not to have to resubmit my proposal, > > and Ideally I think the last permitted/regulated/prohibited rule is > > too important to be bundled along with other measures, it needs to > > have a proposal of its own. > > > > > > -- > > Will > > > > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss