Jamie Dallaire on Sun, 12 Aug 2007 01:53:38 +0200 (CEST) |
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Re: [s-d] Proposal: No More Membership Tests! |
On 8/11/07, Peter Cooper Jr. <pete+bnomic@xxxxxxxxxxxxx> wrote: > > "Charles Schaefer" <chuckles11489@xxxxxxxxx> writes: > > For one nweek after the posting of the request, the External Force shall > be > > considered a provisional player, and all non-provisional players shall > have > > the option of either objecting to or supporting its request for > playership. > > If at the end of that period, a request has support equal to or greater > > than its objection, the External Force shall become a regular > > (non-provisional) player. However, if the request has more objection > than > > support the External Force ceases to be a player and any actions taken > by it > > are repealed." > > We don't have a concept of repealing prior actions. Doing so could > mess with time in an unpleasant way. > > -- > Peter C. > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > Might this rule then have to be dependent on pending proposal 142 (repealing the Temporal Prime Directive)? Or would this be an example of a rule that allows us to "simulate retroactive changes to the game state" rather than make actual retroactive changes (not sure what the difference is)? On a related note, I'm not sure HOW we would even go about repealing some of these changes. It's simple enough in cases such as the elimination of some player's vote in the final tally or wiping out of their proposals, but what about the ways in which that provisional player's actions affected OTHER players' actions? This repealing business could give rise to some unpleasant arguments... a few examples off the top of my head: Player A tries to usurp a ministry held by Player B. The only objections come from Player B and a provisional player. Player B thus gets to hold onto the ministry and, later in the nweek, gets to take some important action (name a priest, create a miniministry, what have you). Provisional player, at the end of the nweek, is expelled from the game for whatever reason, by objection from other players. What happens now? The gamestate has changed since then... Maybe player A would have done something spectacular as minister, but it is now too late... And we can't really just go back to when he tried to usurp and start again... Player C would like to see a certain proposal pass, but would personally like to abstain from that vote, for whatever reason. Maybe he's sneaky and doesn't want to give some intention away, whatever. Votes are 4-3 in favour of the proposal, so player C abstains. Then the provisional player, who had voted for, gets thrown out, and the proposal fails on a tied vote. Is player C's assertion that he would have voted for if he had to to be listened to? The last one isn't the logistical hassle that the first one is, of course, as it should easily be settled by telling player C that he should have realized the provisional player still had the possibility of being ejected and just voted for, but it's still disturbing that this process could cause such headaches. And there's also potential for a new player to sign up during the voting period, change which sets of proposals pass or fail, then be kicked out one nweek later (during the following voting period). At this point the proposals passed during the last nweek are different, potentially invalidating or rendering irrelevant some of the proposals set forth during this nweek (which it is now too late to revise). And we've just lost an nweek. One nweek is a long time. And repealing would be a headache. bad_leprechaun _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss