shadowfirebird on Wed, 22 Nov 2006 09:54:59 -0700 (MST) |
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Re: [s-d] [s-b] Proposal: Attributes |
Amended proposal: "Attributes" 1) Add new rule titled "Attributes": {{ An Attribute is a game object assigned to each player. If an attribute exists, then each player has it, and each player has a seperate value associated with it. Each attribute must be defined in the rules; each attribute definition must define the values which are valid for it, and give a default value. When an attribute is first defined, all players start with the default value. New players start with the default value for each attribute. [[for example: attribute "points" is an integer; the default is 0.]] }} On 11/22/06, shadowfirebird@xxxxxxxxx <shadowfirebird@xxxxxxxxx> wrote: > > As my high school programming teacher so thoroughly beat into my > > mind, it's "separate", not "seperate". > > Not in the UK. > > > "range of values" seems to suggest numbers; can an attribute be > > anything else? For example, attribute "thermal property" with legal > > values of "normal", "frozen", or "on fire". > > That is a range of values, too, surely. But if it's unclear, I'll amend. > > > > > -- > > Wonko > > > > > > _______________________________________________ > > spoon-discuss mailing list > > spoon-discuss@xxxxxxxxx > > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > > > > > -- > It's Like This > > Even the Samurai > Have teddy bears > And even the teddy bears > Get drunk > -- It's Like This Even the Samurai Have teddy bears And even the teddy bears Get drunk _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss