Mark Walsh on Wed, 8 Feb 2006 20:22:18 -0600 (CST) |
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[s-d] Peter votes |
On: 2/8/06 3:36:50 PM Peter sent: > Subject: [s-b] [auto] Peter votes > > Motion 352/1: Lighting Invalidation Generates Heavy Trepidation : Against > Sorry, I should have mentioned this all earlier... Our game has some precedent that a statement like "While a Room is Internally Lit, its Lighting Level is increased by one." would mean that the entire time that the Room is being Internaly Lit, the Lighting Level is being constantly increased by one, basically making it infinite very quickly. You can ask Wonko for the details, or search the mailing list archives for him sometime this past year explaining the DimShip Crisis to all of us. > > In general, though, I think this lighting level thing is a good idea. I might not even have a concept of Internally Lit, and just instead put a light bulb with a luminosity of 1 in each room or something, and maybe set the litness of each room to the sum of the luminosities of the game objects in the room, or something like that. > Hmm. This is disturbing. I hadn't considered that semantic interpretation. Triller _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss