Mark Walsh on Mon, 16 Jan 2006 17:29:05 -0600 (CST)


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Re: [s-d] RE: [s-b] [auto] Antonio amends p343


On: 1/16/06 3:15:25 PM Antonio sent:
> Subject: Re: [s-d] RE: [s-b] [auto] Antonio amends p343
> > ---------------------------------
> > Motion 343/1: Promise New Players Points
> > A Proposal by Antonio
> > Last modified on nweek 104, nday 4
> >
> > Amend Rule 10-7 to read in its entirety:
> > [[rearranged for clarity]]
> >
> > {{
> > Players have a whole number of Action Points.
> > Each player has eir Action Points set to a number equal to eir
Nimbleness
> When joining the game and subsequently at the end of each Nweek.
> > }}
> >
> I might be inclined to use the verbiage of the two stats
> rules, 10-2 and 10-4:
> {{
> Players have a whole number of Action Points, initially 6.
> }}
> [[ this sets APs for new players ]]
> [[ then deal with the nweekly reset ]]
> [[ so you could just append ", initially 6" to the
> first sentence of 10-7 ]]
>
> Triller
>
> what if we change the default nibleness in the future ?

Then I expect that we should be CAREFUL in doing so,
such that we integrate these ancillary issues that our
changes impact.
While it always seems to me that Peter's proposals are
sweeping in nature, e generally covers the bases by
considering all of the existing rules that will be impacted
by a change or group of changes that e is proposing.
Rashness is to be discouraged, as it can lead to many
unforeseen results.
If all 3 rules regarding stats (10-2, 10-4 and 10-7) are
changed by a change in an initial value, they should all
be covered with the change (since they all indirectly 
set the values for Joining Players by stating an initial
value). This goes to being careful what you propose;
it might come back and bite you on the anterior.

Triller
  


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