Chris Le Sueur on Fri, 4 Nov 2005 11:04:08 -0600 (CST) |
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[s-d] Re: [s-b] [auto] Antonio submits p276 |
On Fri, 2005-11-04 at 12:32 +0000, automailer@xxxxxxxxxxxxxxx wrote: > Antonio has submitted a new Motion, p276. > > --------------------------------- > Motion 276/0: Circuit Breaking For Fun And Profit > A Proposal by Antonio > Last modified on nweek 99, nday 7 > > Circuit Breaking For Fun And Profit > > create a new room named the Basement with the following description: > {{ > This room is very small, damp and musty. > A single lightbulb slowly hangs from the ceiling and projects ominous dancing shadows on the bare cement walls. > There is a stack of what might be old rotting paintings in the corner. > The only feature of interest is a wooden box attached to the wall, about the size of a shoebox, with a piece of pipe running out of the top and disappearing in the ceiling. > Closer examination reveals the box to contain three labeled switches. The labels are unfortunately unreadable. > }} > > and the following ordinances: > {{ > [[ the idea is that you can take out power from one floor at a time, to do this properly we should define the concept of "floors", that's probably overkill, so for now please every time you add a room, also amend these lists accordingly, if you forget, it's not so bad. It is a Haunted house after all ;-) ]] > The three Circuit Breakers are objects. They may not be picked up or moved. If a player is in the Basement e may declare e is throwing a switch at the cost of 1 action point. When a player throws a switch roll 1D4, depending on the outcome of the roll the following things happen: > > on a roll of 1: > [[ CUT POWER TO UPPER FLOOR ]] > change the state of > - the Conservatory > - the Upper Hall > - Aunt Mabel's Attic > to dark, if these rooms were already dark, change them to lit instead. > > on a roll of 2: > [[ CUT POWER TO GROUND FLOOR ]] > change the state of > - the Front Hall > - the Gallery > - the Seance Room > - the Trophy Room > - the Training Room > - the Seance Room > to dark, if these rooms were already dark, change them to lit instead. > > on a roll of 3: > [[ CUT POWER TO INTERRED FLOOR ]] > change the state of > - the Storage Room > - the Static Room > - the Dynamic Room > - the Basement > to dark, if these rooms were already dark, change them to lit instead. > > on a roll of 4: > [[ BURNT FINGERS ]] > Roll 1D3. > The player that threw the switch loses an amount of health equal to the result multiplied by 10. Change the state of ALL rooms in the house except > - West of the House > - the Closet > - The Secret Galleries > to dark for the duration of one period. > }} The list should not include the Basement, as it has not yet passed (nor my Propinator) - if this passes, but the other does not, then it doesn't make sense. I think it needs some kind of contingency clause... -- Chris _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss