Mark Walsh on Thu, 3 Nov 2005 19:23:55 -0600 (CST) |
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[s-d] RE: [s-b] [auto] Wonko submits p273 |
Wonko Proposed: >.... >D. Combat Actions >Punching the other player is a Combat Action, costing 2 AP. The Punched player loses 2 HP. 1dx is rolled, >where x is the Punching player's Strength; if the result is greater than seven, or is equal to x, then the >Punched Player is Stunned. > >Kicking the other player is a Combat Action, costing 3 AP. 2dx is rolled, where x is the Kicking player's >Strength. The result is divided by two, rounded down, and reduced by 4. If the result is positive, the >Kicked player loses that many HP. > I approve of all of the other concepts introduced or clarified by this Prop. Nice work, Wonko. Problems: Nimbleness isn't included in any Combat Action. I feel it should be. A player with a Strength of 2 has a 50/50 shot at stunning me, even though I have Strength and Nimbleness of 8! At present, I have Health and Alertness maxxed, so my Strength is 8. I couldn't successfully kick someone. Potions can't max all three incrementing Stats, so I guess the Training Room would have to be used. Also, could Punching be a two stage evolution, such that first you become Dazed, and then if successfully Punched when Dazed you become Stunned? I suppose that being Tackled could cause you to be Dazed. Triller _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss