Daniel Lepage on Fri, 30 Sep 2005 15:18:23 -0500 (CDT)


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Re: [s-d] The idea of a chess-subgame



On Sep 30, 2005, at 1:26 PM, Dan Schmidt wrote:

There needs to be some link, otherwise there will be
apathy and other problems. I played in a nomic where
the whole game consisted of subgames and all subgames
were optional. The game crashed quickly. There was no
reason to play in any subgame as it was optional,
couldn't effect anything outside it's subgamestate,
and there was no reason to try and win as there was
nothing to spend one's earnings on.

I think the influence of the main game on the subgames should be restricted to rule changing, and perhaps a few small other things. The subgames, however, can have a great effect on the main game.

The Dynamic and Static rooms are good examples of this, as is the Necromancer class - they're part of the House subgame, but if used properly they can have a tremendous impact on the main proposal game.

--
Wonko

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  -- Douglas Adams

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