eugman on Fri, 22 Jul 2005 14:18:09 -0500 (CDT)


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Re: [s-d] Wonko submits p188


> > An example of how you see weapon talismans working would be interesting.
> > Would they all be passive?
> 
> Many would be. For example,
> {{
> == Gauntlets of Might ==
> Effects: You get +4 to your Strength as long as you have these.
> }}
> {{
> == Pointy Stick ==
> Effects: Add two to all your combat rolls.
> }}
> {{
> == Stun Powder ==
> Effects: When you successfully damage a player for 3 damage or more, they
> are Stunned (as though you'd hit them for seven or more).
> }}
> 
> Others wouldn't:
> {{
> == Restraining Order ==
> Effects: Only Senators can Forge Restraining Orders.
> Sacrifice: Target player Stands Down, and cannot Attack other players
> until the end of the next full period. You may use this while you're In
> Combat, but if you do so you can only target the player with whom you're
> In Combat.
> }}
> {{
> == Thumb of Smiting ==
> Effects: Sacrifice: Add 10 to your next combat roll. You may only use this
> while you are In Combat; if you don't roll between when you use this and
> when you cease to be In Combat, then the effect is lost.
> }}
> {{
> == Soul Cannon ==
> Effects:
> Transfer a Soul you hold to target Player you're In Combat with: that
> player loses 5 health and is Stunned. Do this no more than once per
> period.
> }}
> 
> What do you think?


Looks good. Making use of unique and unforgable talismans would help alot. Also strength requirements for some things would add to flavor and strategy. What some things that could back fire but are really powerfull for when you are desperate?



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